Justyna Mokras-Grabowska, Aleksandra Mroczek-Żulicka, Marta Olasik
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引用次数: 0
Abstract
Abstract This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally.
期刊介绍:
Quaestiones Geographicae was established in 1974 as an annual journal of the Institute of Geography, Adam Mickiewicz University, Poznań, Poland. Its founder and first editor was Professor Stefan Kozarski. Initially the scope of the journal covered issues in both physical and socio-economic geography; since 1982, exclusively physical geography. In 2006 there appeared the idea of a return to the original conception of the journal, although in a somewhat modified organisational form. Quaestiones Geographicae publishes research results of wide interest in the following fields: •physical geography, •economic and human geography, •spatial management and planning,