Discourse Analysis of Blizzard Entertainment's Marketing Communications

Catherine Tabequero
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Abstract

This study examines the nature of the discourse in advertising. The focus is on Blizzard Entertainment’s Marketing Communications, which is directed towards the promotion of their products and service to the general public. The study aims at uncovering the basic elements of the most pervasive, influential and inescapable discourse of Blizzard Entertainment advertisements. Norman Fairclough’s 3-D model of visual design was used to analyze the data. It focuses on the interaction of language, image and format and analyzes advertising persuasive strategies. Also, this study gives analyses of certain ads, utilizing various methods of interpretations and ends with a discussion on advertising discourse. In this connection, the analyses are provided with a perspective on demonstrating the advertisements develop importance through collaboration with different kinds of discourse, and how it is indistinguishable from social and cultural discourse. Thus, it discusses Blizzard Entertainment’s advertisements influence and on how these advertisements have an impact on our society and cultural values. The results of this descriptive study serve as a support and of great help to the future researches related to social media and advertising.
暴雪娱乐营销传播的话语分析
本研究考察了广告语篇的性质。重点是暴雪娱乐的营销传播,旨在向公众推广其产品和服务。本研究旨在揭示暴雪娱乐广告中最普遍、最有影响力、最不可避免的话语的基本要素。Norman Fairclough的三维视觉设计模型被用来分析数据。重点分析了语言、形象和形式的互动,并分析了广告说服策略。此外,本研究还运用各种解释方法对某些广告进行了分析,最后对广告语篇进行了讨论。在这方面,分析提供了一个视角来证明广告通过与不同类型的话语合作而发展的重要性,以及它如何与社会和文化话语区分开来。因此,本文讨论了暴雪娱乐的广告对我们的社会和文化价值的影响以及这些广告是如何产生影响的。这项描述性研究的结果为未来社交媒体和广告的研究提供了支持和帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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