Visualization of Geometric Models of Faceted Solids in Point Calculus

Q4 Computer Science
E. Konopatskiy, K. Ryabinin, A. Bezditnyi
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引用次数: 0

Abstract

The paper considers the case of faceted solids and discusses visualisation of geometric solids in the form of a three-parameter set of points which belongs to a three-dimensional space. To visualize geometric solids, taking advantage of the modern GPU hardware acceleration, the Ray marching method is used. The implementation considers the definition of a signed distance function, which is reduced to the task of determining the set of intersection points of the projection rays with the rendered geometric solid. After that, for each pixel of the screen, its color is determined in accordance with whether the ray passes through the geometric solid or not. The analytical description of geometric solids and the solution of their intersection problem with projecting rays are solved within the framework of the point calculus mathematical apparatus. As a result, it was concluded that the proposed approach justifies itself, providing high rendering performance and the complete absence of visual artifacts when rendering faceted solids.
点微积分中分面实体几何模型的可视化
本文考虑了面形立体的情况,并讨论了三维空间中三参数点集形式的几何立体的可视化。为了可视化几何实体,利用现代GPU硬件加速的优势,使用了射线推进方法。该实现考虑了带符号距离函数的定义,将其简化为确定投影光线与所呈现的几何实体的交点集的任务。之后,对于屏幕的每个像素,根据光线是否穿过几何实体来确定其颜色。在点微积分数学装置的框架内解决了几何实体的解析描述及其与投影射线相交问题的求解。结果表明,所提出的方法是合理的,提供了高渲染性能,并且在渲染分面实体时完全没有视觉伪影。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Scientific Visualization
Scientific Visualization Computer Science-Computer Vision and Pattern Recognition
CiteScore
1.30
自引率
0.00%
发文量
20
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