{"title":"How do technological properties influence user affordance of wearable technologies?","authors":"Donghee Don Shin","doi":"10.1075/is.16024.shi","DOIUrl":null,"url":null,"abstract":"\n The Internet of things (IoT) affords people plenty of opportunities and a higher quality of life as well as drives\n a huge amount of data. By drawing on the concept of affordances, this study examines the user experience of personal informatics\n focusing on the technological and affective nature of affordance. A multi-mixed approach is used by combining qualitative methods\n and a quantitative survey. Results of the qualitative methods revealed a series of factors that related to the affordance of\n personal informatics, whereas results of the user model confirmed a significant role for connectivity, control, and synchronicity\n affordance regarding their underlying link to other variables, namely, expectation, confirmation, and satisfaction. The\n experiments showed that users’ affordances are greatly influenced by personal traits with interactivity tendency. The findings\n imply the embodied cognition process of personal informatics in which technological qualities are shaped by users’ perception,\n traits, and context. The results establish a foundation for wearable technologies through a heuristic quality assessment tool from\n a user embodied cognitive process. They confirm the validity and utility of applying affordances to the design of IoT as a useful\n concept, as well as prove that the optimum mix of affordances is crucial to the success or failure of IoT design.","PeriodicalId":46494,"journal":{"name":"Interaction Studies","volume":" ","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2019-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interaction Studies","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1075/is.16024.shi","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 10
Abstract
The Internet of things (IoT) affords people plenty of opportunities and a higher quality of life as well as drives
a huge amount of data. By drawing on the concept of affordances, this study examines the user experience of personal informatics
focusing on the technological and affective nature of affordance. A multi-mixed approach is used by combining qualitative methods
and a quantitative survey. Results of the qualitative methods revealed a series of factors that related to the affordance of
personal informatics, whereas results of the user model confirmed a significant role for connectivity, control, and synchronicity
affordance regarding their underlying link to other variables, namely, expectation, confirmation, and satisfaction. The
experiments showed that users’ affordances are greatly influenced by personal traits with interactivity tendency. The findings
imply the embodied cognition process of personal informatics in which technological qualities are shaped by users’ perception,
traits, and context. The results establish a foundation for wearable technologies through a heuristic quality assessment tool from
a user embodied cognitive process. They confirm the validity and utility of applying affordances to the design of IoT as a useful
concept, as well as prove that the optimum mix of affordances is crucial to the success or failure of IoT design.
期刊介绍:
This international peer-reviewed journal aims to advance knowledge in the growing and strongly interdisciplinary area of Interaction Studies in biological and artificial systems. Understanding social behaviour and communication in biological and artificial systems requires knowledge of evolutionary, developmental and neurobiological aspects of social behaviour and communication; the embodied nature of interactions; origins and characteristics of social and narrative intelligence; perception, action and communication in the context of dynamic and social environments; social learning.