Towards Realtime

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Li Huang, Fan Yang, Chen Wei, Yu Ju Chen, Chun Yuan, Ming-Xin Gao
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引用次数: 0

Abstract

This paper introduces a hair simulator optimized for real-time applications, including console and cloud gaming, avatar live-streaming, and metaverse environments. We view the collisions between strands as a mechanism to preserve the overall volume of the hair and adopt explicit Material Point Method (MPM) to resolve the strand-strand collision. For simulating single-strand behavior, a semi-implicit Discrete Elastic Rods (DER) model is used. We build upon a highly efficient GPU MPM framework recently presented by Fei et al. [2021b] and propose several schemes to largely improve the performance of building and solving the semi-implicit DER systems on GPU. We demonstrate the efficiency of our pipeline by a few practical scenes that achieve up to 260 frames-per-second (FPS) with more than two thousand simulated strands on Nvidia GeForce RTX 3080.
对实时
本文介绍了一种针对实时应用程序优化的头发模拟器,包括控制台和云游戏、化身直播和元宇宙环境。我们将线束之间的碰撞视为保持头发整体体积的一种机制,并采用显式材料点方法(MPM)来解决线束碰撞。为了模拟单链行为,使用了半隐式离散弹性杆(DER)模型。我们建立在费等人最近提出的高效GPU MPM框架的基础上。[2021b]并提出了几种方案来大大提高在GPU上构建和解决半隐式DER系统的性能。我们通过在Nvidia GeForce RTX 3080上实现高达260帧/秒(FPS)的几个实际场景展示了我们的流水线的效率,这些场景具有2000多条模拟链。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
0.00%
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0
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