How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Qiang Li, Peng Wang, Zexue Liu, Changsheng Wang
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引用次数: 0

Abstract

Museum web interfaces continue to be important in how users search for information and navigate through digital cultural heritage resources. A generous interface was deemed appropriate for displaying large amounts of digital cultural heritage. However, more example verification is required in this field of study. This study compared the traditional interface and the generous interface of the Liaoning Provincial Museum to investigate the role of a generous interface for cultural heritage collections. Forty second-year design graduate students were randomly assigned to one of two interface groups: traditional interface or generous interface. Four variables were measured to compare the differences between the two interfaces for the participants. In addition, two parameters, holding time and average retrieval time, are recorded and used to evaluate and compare the impact of the two interfaces on user behavior. The generous interface, according to the findings, is more effective than the traditional interface in increasing participants' engagement with cultural heritage and is perceived to be more aesthetically pleasing. In addition, the generous interface has been proven to be more suitable for casual leisure users to explore cultural heritage information. This research provides the basis and reference for developing the web interface of cultural heritage collections.

Abstract Image

大方的界面对用户体验和行为的影响:博物馆文化遗产信息展示界面评价
博物馆的网络界面在用户搜索信息和浏览数字文化遗产资源方面仍然很重要。宽大的界面被认为适合展示大量的数字文化遗产。然而,在这一研究领域还需要更多的实例验证。本研究比较了辽宁省博物馆的传统界面和大方界面,探讨大方界面在文化遗产收藏中的作用。40名二年级设计专业的研究生被随机分配到两个界面组中的一个:传统界面或大方界面。测量了四个变量,以比较参与者的两个界面之间的差异。此外,还记录了两个参数,保存时间和平均检索时间,并用于评估和比较这两个界面对用户行为的影响。根据研究结果,在增加参与者对文化遗产的参与方面,慷慨的界面比传统界面更有效,并且被认为更美观。此外,慷慨的界面已被证明更适合休闲用户探索文化遗产信息。本研究为开发文化遗产收藏网站界面提供了依据和参考。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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