Regulating loot boxes as gambling? Towards a combined legal and self-regulatory consumer protection approach

Q3 Social Sciences
Leon Y. Xiao
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引用次数: 27

Abstract

Loot boxes represent a popular and prevalent contemporary monetization innovation in video games that offers the purchasing player-consumer, who always pays a set amount of money for each attempt, the opportunity to obtain randomized virtual rewards of uncertain in-game and real-world value. Loot boxes have been, and continue to be, scrutinized by regulators and policymakers because their randomized nature is akin to gambling. The regulation of loot boxes is a current and challenging international public policy and consumer protection issue. This article reviews the psychology literature on the potential harms of loot boxes and applies the behavioural economics literature in order to identify the potentially abusive nature and harmful effects of loot boxes, which justify their regulation. This article calls on the industry to publish loot box spending data and cooperate with independent empirical research to avoid overregulation. By examining existing regulation, this article identifies the flaws of the ‘regulate-loot-boxes-as-gambling’ approach and critiques the alternative consumer protection approach of adopting ethical game design, such as disclosing the probabilities of obtaining randomized rewards and setting maximum spending limits. This article recommends a combined legal and self-regulatory approach: the law should set out a minimum acceptable standard of consumer protection and industry self-regulation should strive to achieve an even higher standard.
将战利品箱视为赌博?采取法律和自律相结合的消费者保护方法
战利品盒代表了电子游戏中流行的当代盈利创新,它为每次尝试都要支付一定金额的付费玩家提供了获得随机虚拟奖励的机会,这些奖励在游戏中和现实世界中都是不确定的。监管机构和政策制定者一直并将继续对战利品箱进行审查,因为它们的随机性类似于赌博。对战利品箱的监管是当前国际上一个具有挑战性的公共政策和消费者保护问题。本文回顾了关于战利品箱潜在危害的心理学文献,并运用行为经济学文献来识别战利品箱潜在的滥用性质和有害影响,从而为其监管辩护。本文呼吁业界公布战利品箱消费数据,并配合独立实证研究,避免过度监管。通过分析现有规则,本文指出了“将战利品箱视为赌博”方法的缺陷,并批评了采用道德游戏设计的替代消费者保护方法,如披露获得随机奖励的概率和设置最大消费限制。本文建议采用法律和自我监管相结合的方法:法律应规定消费者保护的最低可接受标准,而行业自我监管应努力达到更高的标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
1.00
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