Three-dimensional Virtual Multitask Planning Based on the Improved Ant Colony Optimization Algorithm

Jing Zhou
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Abstract

Background: The most application scenario modeling of the obstacle avoidance in the path planning algorithm is based on the simplified two-dimensional grid model, so most algorithms are not suitable for the 3D space. In the real three-dimensional (3D) space path planning problem is more complicated. Firstly, the 3D map data are too big leading to complex computation. Secondly, the serial searching mode of traditional search algorithm leads low efficiency in dealing with the multitasking collaborative planning problem. Thirdly, the algorithm is easy to premature and falls into local optimal solution in dealing with a three-dimensional multitasking problem. And the proposed algorithm in this paper can well solve these problems. Materials and Methods: The real three-dimensional space model is created by the Vega Prime® in this study, overcoming the limitations of the two-dimensional model. In order to reduce the amount of operation data of the 3D environment, the map range is reduced and the path is enlarged by the points which are evenly interpolated in the path. Then change the traditional serial processing mode of the algorithm and the ant colony is divided to some subgroups and the optimal solution in each subgroup can be solved when the constraints are satisfied, then the multi-task path planning is achieved. Finally aiming at the condition of the algorithm is easy to premature, the neighborhood precise search strategy is adopted to improve the transition probabilities and walking strategies of the ant colony optimization algorithm and then the local search ability of the algorithm is improved. Results: As the simulation results shown, the search capability of the improved ant colony intelligence algorithm is enhanced, thus the success probability of path-finding is increased. Meanwhile, the convergence speed of the algorithm is improved, leading reduced time of path-planning. Furtherly, the algorithm is proved more efficient and feasible by comparative experiment with PSO, GA and APF algorithm. Conclusion: So, the multitasking path planning problem in three-dimensional virtual scenes is solved effectively. And with the multichannel-joint 3D simulation system, the effectiveness of the algorithms for three-dimensional space can be tested by the simulation without hardware conditions and reduce the cost and the risk of late hardware using.
基于改进蚁群优化算法的三维虚拟多任务规划
背景:路径规划算法中避障的大多数应用场景建模是基于简化的二维网格模型,因此大多数算法不适合三维空间。在实际的三维(3D)空间路径规划问题更为复杂。首先,三维地图数据量大,计算复杂。其次,传统搜索算法的串行搜索模式导致处理多任务协同规划问题的效率较低。第三,该算法在处理三维多任务问题时容易早熟,陷入局部最优解。本文提出的算法可以很好地解决这些问题。材料与方法:本研究利用Vega Prime®建立了真实的三维空间模型,克服了二维模型的局限性。为了减少三维环境的操作数据量,通过在路径上均匀插值点来缩小地图范围,扩大路径。然后改变算法传统的串行处理方式,将蚁群划分为若干子群,在满足约束条件下求解每个子群的最优解,从而实现多任务路径规划。最后针对算法易早熟的情况,采用邻域精确搜索策略改进蚁群优化算法的转移概率和行走策略,提高算法的局部搜索能力。结果:仿真结果表明,改进蚁群智能算法的搜索能力得到增强,寻路成功率提高。同时,提高了算法的收敛速度,减少了路径规划的时间。通过与粒子群算法、遗传算法和APF算法的对比实验,证明了该算法的有效性和可行性。结论:有效地解决了三维虚拟场景中的多任务路径规划问题。通过多通道联合三维仿真系统,可以在没有硬件条件的情况下通过仿真验证算法在三维空间中的有效性,降低了后期硬件使用的成本和风险。
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