Design Concepts, Principles and Patterns in the Curriculum of the New Computing Education Era

A. Mavroudi, Olga Fragou, C. Goumopoulos
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Abstract

Ubiquitous Computing, Mobile Computing and the Internet of Things (collectively referred to as UMI herein) involve recent advances in technology areas such as low-cost and miniaturized processing and sensing technologies, high-bandwidth wireless networking and so on. UMI technologies can also support the recent attempts to reform computing education. Yet, to accomplish this potential, relevant UMI learning scenarios are needed. Creating such scenarios can be challenging, since this particular field of computing education is still in its infancy. This paper discusses learning design knowledge which can orientate the future design of UMI learning scenarios. Content analysis was applied on ten quality UMI-oriented learning scenarios. The scenarios were freely accessible in online platforms, and they were designed for middle school education and for the UMI domain. Two different methodological approaches were employed: the first one involved mapping the scenarios to existing predefined learning design elements (i.e. design concepts, design principles, and design patterns). The learning design elements were previously defined in an online database and they involved ubiquitous tools. The second method involved mapping the scenarios to the parameters of a UMI learning ecology. The performed analysis revealed design concepts, principles, patterns and key characteristics underpinning the selected UMI scenarios: they cater for students’ active learning and engage them in interdisciplinary projects in which students are learning across contexts in groups and solve meaningful problems that exploit the functionalities of the UMI technologies. Several recommendations concerning the creation of quality UMI learning scenarios are suggested, such as: striking a balance between conceptual understanding and 21st century lifelong learning skills, highlighting how students’ collaboration is expected to happen in a UMI scenario, providing many opportunities for instructional scaffolding and explicitly mentioning spatiotemporal aspects of the UMI scenarios. These findings could be of interest to computing education researchers, tutors, and curriculum designers who wish to design UMI oriented educational scenarios.
新计算机教育时代课程设计的理念、原则与模式
普适计算、移动计算和物联网(本文统称为UMI)涉及低成本和小型化处理和传感技术、高带宽无线网络等技术领域的最新进展。UMI技术也可以支持最近改革计算教育的尝试。然而,为了实现这一潜力,需要相关的UMI学习场景。创建这样的场景可能具有挑战性,因为这一特定的计算教育领域仍处于初级阶段。本文讨论了学习设计知识,这些知识可以指导UMI学习场景的未来设计。内容分析应用于十个面向UMI的高质量学习场景。这些场景可以在在线平台上自由访问,它们是为中学教育和UMI领域设计的。采用了两种不同的方法:第一种方法涉及将场景映射到现有的预定义学习设计元素(即设计概念、设计原则和设计模式)。学习设计元素以前是在在线数据库中定义的,它们涉及无处不在的工具。第二种方法涉及将场景映射到UMI学习生态的参数。所进行的分析揭示了支撑所选UMI场景的设计概念、原则、模式和关键特征:它们迎合了学生的积极学习,并让他们参与跨学科项目,在这些项目中,学生分组跨背景学习,并解决利用UMI技术功能的有意义的问题。提出了一些关于创建高质量的UMI学习场景的建议,例如:在概念理解和21世纪终身学习技能之间取得平衡,强调学生在UMI场景中的合作预期,为教学支架提供了许多机会,并明确提到了UMI场景的时空方面。这些发现可能会引起计算机教育研究人员、导师和课程设计者的兴趣,他们希望设计面向UMI的教育场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
1.50
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0.00%
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6
审稿时长
10 weeks
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