Criticisms of digital art: foundations and theoretical limits

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY
Umberto Roncoroni Osio
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引用次数: 0

Abstract

This article attempts a critical examination of the actual digital art production, posing key questions about its artistic value inside the contemporary esthetic discourse, including the relationships with the art system. Considering the properties of the numeric language, two important topics will be discussed: the dialectic artwork-process and the meaning of digital multimedia. With the support of up-to-date computational creativity theories and the evidences of experimental digital art, the treacherous influence of the romantic aesthetic paradigm and the traditional art system will be tested. As a possible solution, the author suggests rethinking the components of software as meta-medium, such as its information assets, its algorithms, the code textual properties, interactivity and interfaces. In the conclusions it will be stressed that the immateriality of software is paramount to avoid misunderstandings and to open new fields of research. For instance, natural computation, ethnomathematics and ethnocomputing are valuable social and educational contents and meanings that could substantially improve digital art.
数字艺术的批评:基础和理论限制
本文试图对实际的数字艺术生产进行批判性考察,在当代审美话语中提出其艺术价值的关键问题,包括与艺术系统的关系。考虑到数字语言的特性,将讨论两个重要的主题:辩证的艺术过程和数字多媒体的意义。在最新计算创造力理论的支持和实验数字艺术的证据下,浪漫主义美学范式和传统艺术体系的危险影响将得到检验。作为一种可能的解决方案,作者建议重新思考作为元媒体的软件组件,如其信息资产、算法、代码文本属性、交互性和接口。在结论中,将强调软件的非物质性对于避免误解和开辟新的研究领域至关重要。例如,自然计算、民族数学和民族计算是有价值的社会和教育内容和意义,可以大大提高数字艺术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Artnodes
Artnodes HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.70
自引率
0.00%
发文量
26
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