Conspiracy as ARG: media and game essence of QAnon

Leyla O. Algavi, Gregory A. Budtsov, Georgy S. Kovalev, N. Skvortsova
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引用次数: 0

Abstract

The results of a comparative analysis of the functional features of the QAnon theory and the conceptual signs of ARG (games in alternative reality) are displayed. The signs of ARG are designated and given as elements of the reference game model, the basis for comparison. The authors found that the QAnon conspiracy theory, the history of its emergence and development features is of a synthetic nature: ARG elements are present in modified form. They transform the roles of developers and participants. The QAnon quest structure was visualized, the gameplay based on experiencing the state of apophenia - a painful search for a connection between random phenomena or events - was described. The similarities of QAnon with religion and at the same time political ideology based on the mechanics of the game were identified, which explains its popularity. The relevance of the topic is due to the steady growth in the number of conspiracy theories and their followers since the beginning of the Covid-19 pandemic against the backdrop of audience distrust in the media. The authors demonstrate how QAnon, not being essentially a game in an alternative reality, but using game technologies and eschatological narratives about the Great Tribulation and Judgment Day, achieves high efficiency in shaping public opinion.
阴谋作为ARG:《QAnon》的媒介和游戏本质
对QAnon理论的功能特征和ARG (alternative reality中的游戏)的概念符号进行了比较分析。ARG的标志被指定为参考游戏模型的元素,作为比较的基础。作者发现,QAnon阴谋论,其产生和发展的历史特征是一个综合性质:ARG元素以修改的形式存在。它们改变了开发人员和参与者的角色。《QAnon》的任务结构是可视化的,游戏玩法是基于体验幻像状态——在随机现象或事件之间寻找联系的痛苦过程。《QAnon》与宗教以及基于游戏机制的政治意识形态有着相似之处,这也解释了它为何如此受欢迎。这一话题之所以具有相关性,是因为自新冠疫情开始以来,在受众对媒体不信任的背景下,阴谋论及其追随者的数量稳步增长。作者证明了《QAnon》本质上并不是一款另类现实中的游戏,而是利用游戏技术和关于大灾难和审判日的末世论叙事,在塑造公众舆论方面达到了很高的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.10
自引率
0.00%
发文量
58
审稿时长
5 weeks
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