Metaverse, a Holistic Vision of the New Virtual Reality

IF 0.4 Q4 BUSINESS
M. Méndez-Aparicio, A. Jiménez-Zarco, Alicia Izquierdo-Yusta
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引用次数: 0

Abstract

Metaverse bursts into the media as a new marketing channel in September 2021, creating an explosion of reactions as brands join the race to be pioneers. Within a fully digital society and from a mature gaming industry, Metaverse is much more than an incubator of marketing and advertising ideas for brands, Metaverse is envisioned as a social disruption. This scenario raises three relevant questions to resolve over time: 1) Will the Metaverse finally take shape as a virtual society or, on the contrary, will it be integrated as one more channel of relationship within the context omnichannel? 2) how customers, brands and institutions are reacting to the Metaverse and 3) in any case, what transversal disruptive changes will be necessary in the new scenario of the Metaverse? From the deep and constant search for information in secondary sources (desk research methodology), this article seeks a holistic vision of the Metaverse, and its reading will allow defining specific areas of research on behavior patterns of people in this new virtual reality.
虚拟世界,全新虚拟现实的整体视野
2021年9月,Metaverse作为一种新的营销渠道进入媒体,随着各品牌加入成为先行者的竞争,引发了爆炸式的反应。在一个完全数字化的社会和成熟的游戏产业中,Metaverse不仅仅是品牌营销和广告创意的孵化器,它被设想为一种社会颠覆。随着时间的推移,这个场景提出了三个需要解决的相关问题:1)虚拟世界最终会形成一个虚拟社会,还是相反,它会被整合为上下文全渠道中的另一个关系渠道?2)客户、品牌和机构如何对虚拟世界做出反应;3)无论如何,在虚拟世界的新场景中,有哪些横向的颠覆性变化是必要的?通过对二手资源(桌面研究方法)中信息的深入和不断的搜索,本文寻求对虚拟世界的整体看法,其阅读将允许定义在这个新的虚拟现实中人们行为模式的特定研究领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
自引率
0.00%
发文量
11
审稿时长
8 weeks
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