Using Game-based Learning in Order to Enhance Decision Making Under Uncertainty

Q3 Arts and Humanities
D. Lappas, Kotis Georgios, P. Karampelas
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引用次数: 0

Abstract

How do people make their decisions? Searching for the answer in the relevant literature, we can find that decisions are based either on rationality or intuition. Rational thinking is mainly observed in situations characterized by certainty (in terms of data or the consequences of decisions), while heuristic intuitive methods are mainly observed in situations of uncertainty. Training for the enhancement of decision making skills usually employs problem-based activities which mainly focus either only on rationality or only on intuition. However, problems in real life cannot always be solved with the contribution of only one way of thinking. In a decision making process often rationality works up to an extent and then intuition will lead to the final decision. For this reason, we designed and developed a game-based learning activity that enhances both rational and intuitive decision making skills. More specifically, we created a decision scenario in a virtual environment in which participants were provided with uncertainty-based information in their decision making process. As they tried to follow a rational decision making process, most of them realized that based on the given information they were confused and they had to decide intuitively at the end. This experiential learning activity was a tickler for the participants to decide under uncertainty and trust their intuition.
利用基于游戏的学习增强不确定性下的决策
人们是如何做出决定的?在相关文献中寻找答案,我们可以发现决策要么基于理性,要么基于直觉。理性思维主要在以确定性为特征的情况下观察(就数据或决策的后果而言),而启发式直觉方法主要在不确定性的情况下观测。提高决策技能的培训通常采用基于问题的活动,这些活动主要关注理性或直觉。然而,现实生活中的问题不可能总是仅靠一种思维方式来解决。在决策过程中,理性往往会在一定程度上发挥作用,然后直觉会导致最终的决定。出于这个原因,我们设计并开发了一种基于游戏的学习活动,可以增强理性和直觉的决策技能。更具体地说,我们在虚拟环境中创建了一个决策场景,在该场景中,参与者在决策过程中获得了基于不确定性的信息。当他们试图遵循理性的决策过程时,他们中的大多数人意识到,根据给定的信息,他们感到困惑,最终必须凭直觉做出决定。这种体验式学习活动让参与者在不确定的情况下做出决定,并相信自己的直觉。
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来源期刊
International Journal of Film and Media Arts
International Journal of Film and Media Arts Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.20
自引率
0.00%
发文量
1
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