Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice

Amber Sewell
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Abstract

This instructional design case describes the author’s process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It also addresses the constraints of solo work, small or nonexistent budgets, little no experience using the technology, and interest but no support for learning and implementing an innovative solution to a design problem
为作为技术新手的图书馆教学设计增强现实学习体验
这个教学设计案例描述了作者在一个学术图书馆为图书馆教学创建增强现实学习体验的过程。没有预算,没有团队,没有这种类型的技术经验,这个设计案例描述了利用新兴技术的教学设计的开发。它还解决了单独工作的限制,很少或不存在预算,很少没有使用技术的经验,以及对学习和实现设计问题的创新解决方案感兴趣但不支持的问题
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
27 weeks
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