Learning Pattern Recognition Skills From Games: Design of an Online Pattern Recognition Educational Mobile Game Integrating Algebraic Reasoning Scaffolding

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Yu-Chi Chen, Chih-yu Chao, H. Hou
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引用次数: 0

Abstract

Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to compare the results and differences in game achievement, flow, anxiety, and motivation of participants with and without algebraic reasoning scaffolding. The results of the study showed that the participants in both groups had positive flow and motivation during the game, did not feel over-anxious, and there was no significant difference in the game achievement of the two groups. In addition, the game with the scaffolding may have the potential to make a positive correlation between game achievement and psychological status. The results of this study indicated that the game did not cause too much anxiety to the participants. The scaffolding-based design achieves the intended effect on the participants' assistance and facilitates the participants' engagement in pattern recognition problem solving. And as learners became more focused and engaged, they could also perform better in the game. This game mechanism can be used as a reference for designing pattern recognition games.
从游戏中学习模式识别技能:一款集成代数推理框架的在线模式识别教育手游的设计
模式识别是计算思维中的一项重要技能。本研究将模式识别与代数推理相结合,开发了一款方程益智游戏,并设计了支架来支持学习者的学习。60名参与者被纳入这项研究,分为对照组和实验组,以比较有和没有代数推理支架的参与者在游戏成就、流量、焦虑和动机方面的结果和差异。研究结果显示,两组参与者在游戏中都有积极的流动性和动机,没有过度焦虑的感觉,两组的游戏成绩也没有显著差异。此外,有脚手架的游戏可能有可能在游戏成绩和心理状态之间产生正相关。这项研究的结果表明,游戏并没有给参与者带来太多的焦虑。基于脚手架的设计在参与者的帮助下达到了预期效果,并促进了参与者参与模式识别问题的解决。随着学习者变得更加专注和投入,他们也可以在游戏中表现得更好。该游戏机制可作为设计模式识别游戏的参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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