Developing English Learning Media Using Edpuzzle for Understanding Language Expressions in a Listening and Speaking Class

Supriusman Supriusman, Afrianto Daud, Mahdum Mahdum, Hadriana Hadriana, Andri Kurniawan
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Abstract

This research aimed to develop an English learning medium using Edpuzzle to understand language expressions in listening and speaking classes. A Research and Development (RD) design was employed in this study, using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) as the development model. Data were collected through an online questionnaire consisting of a set of written statements for respondents to answer. Descriptive analysis was utilized as the technique for data analysis, dealing with quantitative data. Four Edpuzzle-based videos, featuring explanations and quizzes, were developed and validated by media and language experts. The validation results revealed that the video 'Invitation' achieved an average score of 4.25 (valid), the video 'Apologizing, Expressing Anger and Resolving Conflict' scored an average of 4.30 (valid), the video 'Giving Compliments and Replying to Compliments' received an average score of 3.81 (quite valid), and the 'Expressing Opinions' video garnered an average score of 3.91 (quite valid). Overall, the average score was 4.10, categorized as valid. Therefore, the Edpuzzle-based video, as a developed English learning medium, was deemed suitable and appropriate for application in listening and speaking classes in Indonesia.
在听力和口语课上使用益智游戏开发英语学习媒体来理解语言表达
本研究旨在开发一种英语学习媒体,使用Edpuzzle来理解听说课上的语言表达。本研究采用了研发(RD)设计,使用ADDIE(分析、设计、开发、实施和评估)作为开发模型。数据是通过一份在线问卷收集的,该问卷由一组书面陈述组成,供受访者回答。描述性分析被用作数据分析的技术,处理定量数据。媒体和语言专家开发并验证了四个基于Edpuzzle的视频,其中包括解释和测验。验证结果显示,视频《邀请》平均得分4.25(有效),视频《道歉、表达愤怒和解决冲突》平均得分4.30(有效);视频《给予赞美和回复赞美》平均得分3.81(相当有效);《表达意见》平均得分3.91(相当有效)。总体而言,平均得分为4.10,属于有效。因此,基于Edpizzle的视频作为一种发达的英语学习媒体,被认为适合并适合应用于印度尼西亚的听说课。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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