“You Are What You Watch?”

IF 0.2 Q4 ECONOMICS
R. Yuldasheva, Boidurjo Rick Mukhopadhyay
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引用次数: 0

Abstract

Considering that today's youth are inadvertently exposed to violence in all forms of media and video games, research shows that this affects the psyche, subsequently manifesting in aggressive behaviour. This research paper examines how media violence, particularly in video games and movies, impacted youth behaviour during Uzbekistan's pandemic-imposed lockdown period in 2020. The research deploys a mixed-method approach by using quantitative online and offline surveys, data collected from educational institutions and companies to analyse the impact of media violence on youth who choose to play violent video games and watch violent movies during the pandemic. At the same time, the qualitative thematic analysis presents recommendations for preventing the adverse effects of violent video games and films on young people's behaviour. The research ends with suggestions on supporting young people and ways to protect them from falling into the vicious cycle of violence, which triggers aggression in their behaviour.
“你看什么就是什么?”
考虑到今天的年轻人无意中暴露在各种形式的媒体和电子游戏中的暴力,研究表明,这会影响心理,随后表现为攻击性行为。这篇研究论文探讨了媒体暴力,特别是视频游戏和电影中的媒体暴力,在2020年乌兹别克斯坦疫情封锁期间如何影响青年行为。这项研究采用了一种混合方法,使用定量的在线和线下调查,从教育机构和公司收集数据,分析媒体暴力对疫情期间选择玩暴力视频游戏和看暴力电影的年轻人的影响。同时,定性专题分析提出了预防暴力电子游戏和电影对年轻人行为产生不利影响的建议。研究最后提出了支持年轻人的建议,以及保护他们不陷入暴力恶性循环的方法,暴力会引发他们的行为攻击。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
自引率
20.00%
发文量
23
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