Effects of a Simulation on Eighth Grade Students’ Business Management Knowledge and Entrepreneurial Intent in an Exploratory Agriculture Course

Andrea B. Brown, Neil A. Knobloch
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Abstract

Entrepreneurship education has historically been part of agricultural education; yet few researchers have studied entrepreneurship-related outcomes for youth in formal and nonformal educational settings. Entrepreneurship education programs develop entrepreneurial attitudes and intentions, but limited studies exist regarding junior high school youth. This quasi-experimental study utilized a business management simulation with eighth grade students and focused on teaching, learning, and outcomes of entrepreneurship in an exploratory agriculture course. Junior high school students had higher business management knowledge when an educational simulation (playing a board game using double-entry accounting and computing financial statements) was used compared to students who were taught using a board game and tracked a cash balance. Students’ entrepreneurship intent was similar between the control and treatment groups after the two-week unit. However, students who previously completing a 4-H animal science project had higher entrepreneurship intent than their peers who did not complete a 4-H animal science project. This study supports the premise that educational simulations can effectively teach business management skills and offers educators an enhanced understanding of how to capitalize on the value of SAEs and 4-H animal science projects when building entrepreneurial skills in youth.
模拟实验对八年级学生商业管理知识和创业意向的影响
创业教育历来是农业教育的一部分;然而,很少有研究人员研究过正规和非正规教育环境中青年创业相关的结果。创业教育项目培养了创业态度和创业意向,但针对初中生的研究有限。本研究以八年级学生为对象,采用模拟商业管理的方法,对农业探索性课程中企业家精神的教、学和结果进行了研究。与使用桌面游戏并跟踪现金余额的学生相比,使用教育模拟(玩使用复式会计和计算财务报表的桌面游戏)的初中生具有更高的商业管理知识。在为期两周的单元后,对照组和实验组学生的创业意图相似。然而,之前完成4-H动物科学项目的学生比没有完成4-H动物科学项目的同龄人有更高的创业意愿。这项研究支持了一个前提,即教育模拟可以有效地教授商业管理技能,并使教育工作者更好地理解如何在培养青少年创业技能时利用sae和4-H动物科学项目的价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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