Android Educational Game “MATHOLIC” Based on Van Hiele’s Geometric Thinking Level on Plane Figures

Windu Wiyana, Yuniawatika Yuniawatika, T. Murti, M. Waluyo
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Abstract

The objective of this study was to produce an educational game based on Van Hiele’s geometric thinking level called “MATHOLIC” on plane figures material in fourth-grade elementary school. This research was Research and Development (RD), which used the ADDIE model. The subjects of this study were fourth-grade students of Tlumpu Blitar State Elementary School. The data collection instruments were interview guidelines and questionnaires. The data was obtained in the form of qualitative data and quantitative data. The results of this study showed that: (1) the material experts gave the level validity of MATHOLIC 95,8%, while media experts gave the validity level of MATHOLIC 94,4%, and the classroom teacher gave the level validity of 98%, which meant that MATHOLIC was very valid; (2 )student responses in small group trials obtained a percentage of the practicality was 95% and in the field trial was 97,7% which meant that MATHOLIC was very practice; (3) the average score was 87,7 in the small group trial and 96,4 in the field trial which meant that the average was already above the Minimum Completeness Criteria score. MATHOLIC was declared valid and practical to be suitably used in learning mathematics. This study showed the validity and practicality of learning media in educational games that use van Hiele's theory. The findings of this study will be a solution for teachers who have difficulty teaching the material of plane figures  to make it more effective and easily understood.
基于Van Hiele平面图形几何思维水平的Android教育游戏“MATHOLIC”
本研究的目的是基于Van Hiele的几何思维水平,在小学四年级的平面图形材料上制作一个名为“MATHOLIC”的教育游戏。本研究为研发(RD),采用ADDIE模型。本研究以特朗普布里塔国立小学四年级学生为研究对象。数据收集工具为访谈指南和问卷。数据采用定性数据和定量数据两种形式。本研究结果表明:(1)材料专家给出的MATHOLIC水平效度为95.8%,媒体专家给出的MATHOLIC水平效度为97.4%,课堂教师给出的MATHOLIC水平效度为98%,表明MATHOLIC非常有效;(2)在小组试验中,学生回答的实用性百分比为95%,在现场试验中为97.7%,这意味着MATHOLIC非常实用;(3)小组试验的平均得分为87,7分,田间试验的平均得分为96,4分,即平均得分已高于最低完整性标准得分。MATHOLIC被证明是有效的和实用的,适合用于学习数学。本研究运用van Hiele的理论证明了学习媒体在教育游戏中的有效性和实用性。本研究的研究结果将为平面人物教材的教学提供一个解决方案,使其更有效,更容易理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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24 weeks
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