Science as a game: conceptual model and application in scientific software design

IF 1.2 Q4 ENGINEERING, MANUFACTURING
F. Queiroz, M. Lonsdale, R. Spitz
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引用次数: 0

Abstract

ABSTRACT Scientific inquiry is often described as, and compared to, a game. This paper expands on that analogy to propose a conceptual model of scientific practice built upon Jesper Juul’s game definition, and informed by parallels between the two activities collected from selected works from history and philosophy of science. Moreover, the paper presents a design method, based on the model described, for fostering creative solutions in scientific software user interface design. Results from pilot case studies suggest both model and method are helpful, allowing participants to describe requirements and ideate solutions, as well providing a framework for the exploration of the game-science analogy within the context of scientific research conducted through computational resources.
作为游戏的科学:概念模型及其在科学软件设计中的应用
科学探究经常被描述为一种游戏,并被比作一种游戏。本文扩展了这一类比,提出了一个基于Jesper Juul的游戏定义的科学实践概念模型,并从历史和科学哲学的精选作品中收集了两种活动之间的相似之处。此外,本文还提出了一种基于所描述的模型的设计方法,用于在科学软件用户界面设计中培养创造性的解决方案。试点案例研究的结果表明,模型和方法都是有帮助的,允许参与者描述需求和构想解决方案,并为在通过计算资源进行的科学研究的背景下探索游戏科学类比提供框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.80
自引率
27.80%
发文量
15
期刊介绍: The International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal covers, but is not restricted to, the following topics: ·Theories on Design Creativity and Innovation ·Cognition of Design Creativity ·Innovative Process ·Inventive Process ·Analogical Reasoning for Design Creativity and Innovation ·Design Synthesis ·Method and Tools for Design Creativity and Innovation ·Representation of Design Creativity and Innovation ·Education for Design Creativity and Innovation ·Concept Generation and Inspiration.
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