PSYCHOLOGICAL ASPECTS OF IMPLEMENTATION OF GAME TECHNOLOGIES

O. Vaganova, E. Aleshugina
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引用次数: 3

Abstract

. A new stage in the development of vocational education necessitates the further introduction of innovative ed- ucational technologies. Gaming technologies are the most relevant. The purpose of the article is to analyze the psychological aspects of the implementation of gaming technologies in the training of students. The implementation of gaming technologies provides awareness of the subject and social context of future professional activity, enhances the experience of group in- teraction in the process of solving gaming intellectual problems, generalizes and systematizes knowledge. The article reveals the features of the interaction of students, their motivation, individual and socio-psychological characteristics, as the main psychological aspects of the implementation of gaming technologies. The formation of motivation is the most important ele-ment of the system of psychological impact, ensuring self-development of the personality, its professional self-improvement through the active interaction of students and teachers with the teacher in the game. Motivation ensures the participation of actors in activities. The allocation of communication skills and the formation of professional competencies of students. professional education, pedagogical activity.
游戏技术实施的心理学方面
职业教育发展的新阶段需要进一步引进创新的教育技术。游戏技术是最相关的。本文的目的是分析游戏技术在学生训练中实施的心理方面。游戏技术的实施提供了对未来职业活动的主题和社会背景的认识,增强了在解决游戏智力问题的过程中群体互动的体验,使知识泛化和系统化。文章揭示了学生互动的特点、他们的动机、个人和社会心理特征,作为游戏技术实施的主要心理方面。动机的形成是心理影响系统的最重要组成部分,通过学生和教师在游戏中与教师的积极互动,确保人格的自我发展,实现职业自我完善。动机确保参与者参与活动。沟通技能的分配和学生专业能力的形成。专业教育、教学活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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