{"title":"PSYCHOLOGICAL ASPECTS OF IMPLEMENTATION OF GAME TECHNOLOGIES","authors":"O. Vaganova, E. Aleshugina","doi":"10.34671/sch.svb.2020.0402.0006","DOIUrl":null,"url":null,"abstract":". A new stage in the development of vocational education necessitates the further introduction of innovative ed- ucational technologies. Gaming technologies are the most relevant. The purpose of the article is to analyze the psychological aspects of the implementation of gaming technologies in the training of students. The implementation of gaming technologies provides awareness of the subject and social context of future professional activity, enhances the experience of group in- teraction in the process of solving gaming intellectual problems, generalizes and systematizes knowledge. The article reveals the features of the interaction of students, their motivation, individual and socio-psychological characteristics, as the main psychological aspects of the implementation of gaming technologies. The formation of motivation is the most important ele-ment of the system of psychological impact, ensuring self-development of the personality, its professional self-improvement through the active interaction of students and teachers with the teacher in the game. Motivation ensures the participation of actors in activities. The allocation of communication skills and the formation of professional competencies of students. professional education, pedagogical activity.","PeriodicalId":34322,"journal":{"name":"Nauchen vektor na Balkanite","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Nauchen vektor na Balkanite","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34671/sch.svb.2020.0402.0006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
. A new stage in the development of vocational education necessitates the further introduction of innovative ed- ucational technologies. Gaming technologies are the most relevant. The purpose of the article is to analyze the psychological aspects of the implementation of gaming technologies in the training of students. The implementation of gaming technologies provides awareness of the subject and social context of future professional activity, enhances the experience of group in- teraction in the process of solving gaming intellectual problems, generalizes and systematizes knowledge. The article reveals the features of the interaction of students, their motivation, individual and socio-psychological characteristics, as the main psychological aspects of the implementation of gaming technologies. The formation of motivation is the most important ele-ment of the system of psychological impact, ensuring self-development of the personality, its professional self-improvement through the active interaction of students and teachers with the teacher in the game. Motivation ensures the participation of actors in activities. The allocation of communication skills and the formation of professional competencies of students. professional education, pedagogical activity.