Virtuality as a precondition and necessity for the mankind development

IF 0.5 Q4 BUSINESS
Ihor Hurnyak, A. Kordonska
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引用次数: 0

Abstract

Objective of the study: The research aims at exploring the way of interaction between virtual and physical reality and defining the approaches to analyze consequences of the virtuality penetration to the real world or vice versa.Methodology / approach: We apply a game theoretic method based on payoff matrix to show the essence of interaction between virtual and physical worlds; an internalization approach for solving optimization problem; graphical visualization of the interaction by using cones movement approach and analysis of cost functions to develop an equation of the city’s economy and to rebuild a model of optimal city size.Originality / Relevance: The majority of economic approaches have a linear-minded nature and only some take into account technological aspect. We state that the solution lies in consideration the costs as function of positive and negative exponential externalities. The proposed cost-based approach allows finding the optimal distribution of the time staying in the virtual and physical space.Main results: Obtained results of the research proved the following assumptions: interaction with new reality has changed us; a human is irrational in absolute majority; virtuality is a threat and an opportunity to the human. We confirmed that the nature of interaction between physical and virtual reality should takes the form of cooperation to ensure the mankind development.Theoretical / methodological contributions: It is one of the first attempts to develop economic theories and methods by extending them with variables of virtual reality.Social / management contributions: The study presents a broader view on human who exists on the fringes of physical and virtual reality.
虚拟是人类发展的前提和必要
研究目的:本研究旨在探索虚拟现实和物理现实之间的互动方式,并定义分析虚拟渗透到现实世界或反之亦然的后果的方法。方法论/方法论:我们运用基于报酬矩阵的博弈论方法来展示虚拟世界和物理世界之间互动的本质;用于解决优化问题的内部化方法;通过使用锥运动方法和成本函数分析来建立城市经济方程并重建最佳城市规模模型,从而实现相互作用的图形可视化。独创性/相关性:大多数经济方法都具有线性思维的性质,只有一些方法考虑到了技术方面。我们指出,解决方案在于将成本视为正指数外部性和负指数外部性的函数。所提出的基于成本的方法允许找到停留在虚拟和物理空间中的时间的最佳分布。主要结果:得出的研究结果证明了以下假设:与新现实的互动改变了我们;一个人在绝大多数情况下是非理性的;虚拟对人类来说是一种威胁,也是一种机遇。我们确认,实体和虚拟现实之间的互动性质应该采取合作的形式,以确保人类的发展。理论/方法论贡献:这是通过扩展虚拟现实变量来发展经济理论和方法的第一次尝试之一。社会/管理贡献:这项研究对生活在物理和虚拟现实边缘的人提出了更广泛的看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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