Braided Environments. A Call to Explore Rhetoric and Materiality through Augmentative Technologies

IF 0.1 0 LITERATURE
Steven Smith
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引用次数: 1

Abstract

This research proposes that augmented reality technologies have the capabilities of intertwining natural spaces, material spaces, and networked (or immaterial) spaces together through the author's original idea of the between, which can in turn be used to further explore rhetorical discourse and im/materiality and bolster emerging discourse within the digital humanities. By using a variety of contemporary research on diverse topics within augmented reality and the humanities, such as the inside/outside model and the regenerative/transformative concept (each proposed by Victoria Gallagher in her works on visual rhetoric), as well as an examination of current augmented reality applications (Wikitude and Pokémon Go), the author argues that emerging applications in AR can offer scholars a variety of possibilities to explore new media and the humanities, as well as more interdisciplinary fields such as public spaces, natural spaces, digital spaces, rhetoric, science, technology, and critical cultural theory.
编织环境。通过增强技术探索修辞和物质性的呼吁
本研究提出,增强现实技术具有将自然空间、物质空间和网络(或非物质)空间交织在一起的能力,通过作者对两者之间的原始想法,可以反过来用于进一步探索修辞话语和非物质性,并支持数字人文学科中的新兴话语。通过使用增强现实和人文学科中不同主题的各种当代研究,例如内/外模型和再生/变革概念(每个都由维多利亚·加勒格尔在她的视觉修辞学作品中提出),以及对当前增强现实应用(Wikitude和pok mon Go)的检查,作者认为AR中的新兴应用可以为学者提供探索新媒体和人文学科的各种可能性。以及更多的跨学科领域,如公共空间、自然空间、数字空间、修辞学、科学、技术和批判文化理论。
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来源期刊
Metacritic Journal for Comparative Studies and Theory
Metacritic Journal for Comparative Studies and Theory Arts and Humanities-Arts and Humanities (all)
CiteScore
0.90
自引率
0.00%
发文量
15
审稿时长
7 weeks
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