Design and implementation of invention learning curriculum-based serious game contents

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
J. Yoon, Jung-Yoon Kim
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引用次数: 2

Abstract

ABSTRACT In this paper, invention learning curriculum-based serious game contents were designed and developed. Developed serious game contents evaluated effectiveness among elementary school students with participants classified according to enthusiasm for learning and communication condition for a period of first semester. Existing game-based learning contents tend to give too much importance to learning or amusement which has made it difficult to develop contents. To solve the above-mentioned problems, this study designed and developed serious game which strengthened organic combination between amusement and learning. Serious game contents were designed and developed ways which understand invention principle of curriculum as game play. Evaluation of effectiveness showed that serious game is effective in learning of participants in this study. It was ascertained that students with greater enthusiasm for learning who volunteered invention education course showed better recognition of invention and game than those who studied under general curriculum.
基于严肃游戏内容的发明学习课程的设计与实现
本文对基于发明学习课程的严肃游戏内容进行了设计与开发。开发严肃游戏内容,根据第一学期的学习热情和交流情况对参与者进行分类,评估小学生的有效性。现有的基于游戏的学习内容往往过于注重学习或娱乐,这给内容的开发带来了困难。针对上述问题,本研究设计开发了严肃游戏,加强了娱乐与学习的有机结合。将课程的发明原则理解为游戏玩法,设计和开发了严肃游戏内容。有效性评价表明,严肃游戏对参与者的学习是有效的。研究发现,志愿参加发明教育课程的学生对发明和游戏的认知程度高于普通课程的学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
New Review of Hypermedia and Multimedia
New Review of Hypermedia and Multimedia COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
3.40
自引率
0.00%
发文量
4
审稿时长
>12 weeks
期刊介绍: The New Review of Hypermedia and Multimedia (NRHM) is an interdisciplinary journal providing a focus for research covering practical and theoretical developments in hypermedia, hypertext, and interactive multimedia.
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