Cardinal Gaming: Conceptions of Religion in Dragon Age:

IF 0.1 0 RELIGION
Andrew McNeely
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引用次数: 0

Abstract

Abstract:This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture.
Cardinal Gaming谈《龙腾世纪》中的宗教观念
摘要:本文分析了三个主要的电子游戏标题及其对宗教的表征,试图揭示电子游戏到底在教授什么关于宗教,并利用社会学家马克斯·韦伯的工作将这些发现置于更广泛的话语中。游戏共有三个主题:拒绝宗教权威、罪恶私有化和宗教觉醒。这些发现与美国文化中对宗教的普遍理解有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Religion and Popular Culture
Journal of Religion and Popular Culture Arts and Humanities-Religious Studies
CiteScore
0.30
自引率
0.00%
发文量
27
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