TEACHING GYMNASTICS ELEMENTS IN ELEMENTARY SCHOOL WITH PLACEBO EFFECT DIGITAL GAMES: CLUSTER RANDOMISED CONTROLLED TRIAL

IF 0.2 Q4 SPORT SCIENCES
T. Petrušič, Špela Bogataj, Vesna Štemberger
{"title":"TEACHING GYMNASTICS ELEMENTS IN ELEMENTARY SCHOOL WITH PLACEBO EFFECT DIGITAL GAMES: CLUSTER RANDOMISED CONTROLLED TRIAL","authors":"T. Petrušič, Špela Bogataj, Vesna Štemberger","doi":"10.52165/kinsi.28.3.5-15","DOIUrl":null,"url":null,"abstract":"This study examined the effects of using digital placebo video games in the gym while teaching gymnastics elements on the amount and level of activity intensity of elementary school students. One hundred thirty-two first triade students (70 girls) were included in the study, of whom 72 (age = 7.6 ± 0.96) participated in an experimental teaching program (EXP) using digital placebo games and 60 (age = 7.5 ± 0.91) participated in the control group (CON) in which traditional physical education continued to be taught. Three artistic gymnastic elements were taught: Forward roll, backward roll, and cartwheel. The results of the nonparametric Mann-Whitney test showed statistically significant differences between the groups (EXP vs. CON) in light physical activity (LPA) and moderate-to-vigorous physical activity (MVPA) for all three gymnastic elements (forward roll: LPA: p < 0.001, MVPA: p < 0.001; backward roll: LPA: p < 0.001, MVPA: p < 0.001; cartwheel: LPA: p < 0.001; MVPA: p < 0.001). There were no statistically significant differences between groups in any gymnastics elements in vigorous physical activity (VPA); forward roll: p = 0.354; backward roll: p = 0.251; cartwheel: p = 0.427. The results demonstrate the effectiveness of integrating digital placebo games into physical education classes to improve the amount of LPA and MVPA when teaching gymnastics elements in the first triad.","PeriodicalId":43206,"journal":{"name":"Kinesiologia Slovenica","volume":null,"pages":null},"PeriodicalIF":0.2000,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kinesiologia Slovenica","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52165/kinsi.28.3.5-15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"SPORT SCIENCES","Score":null,"Total":0}
引用次数: 0

Abstract

This study examined the effects of using digital placebo video games in the gym while teaching gymnastics elements on the amount and level of activity intensity of elementary school students. One hundred thirty-two first triade students (70 girls) were included in the study, of whom 72 (age = 7.6 ± 0.96) participated in an experimental teaching program (EXP) using digital placebo games and 60 (age = 7.5 ± 0.91) participated in the control group (CON) in which traditional physical education continued to be taught. Three artistic gymnastic elements were taught: Forward roll, backward roll, and cartwheel. The results of the nonparametric Mann-Whitney test showed statistically significant differences between the groups (EXP vs. CON) in light physical activity (LPA) and moderate-to-vigorous physical activity (MVPA) for all three gymnastic elements (forward roll: LPA: p < 0.001, MVPA: p < 0.001; backward roll: LPA: p < 0.001, MVPA: p < 0.001; cartwheel: LPA: p < 0.001; MVPA: p < 0.001). There were no statistically significant differences between groups in any gymnastics elements in vigorous physical activity (VPA); forward roll: p = 0.354; backward roll: p = 0.251; cartwheel: p = 0.427. The results demonstrate the effectiveness of integrating digital placebo games into physical education classes to improve the amount of LPA and MVPA when teaching gymnastics elements in the first triad.
用安慰剂效应的数字游戏教学小学体操元素:聚类随机对照试验
本研究考察了在健身房教授体操元素时使用数字安慰剂电子游戏对小学生活动强度的影响。132名第一次试验的学生(70名女孩)被纳入研究,其中72人(年龄=7.6±0.96)参加了使用数字安慰剂游戏的实验教学计划(EXP),60人(年龄/7.5±0.91)参加了继续教授传统体育的对照组(CON)。教授了三个艺术体操元素:前滚、后滚和侧手翻。非参数Mann-Whitney检验的结果显示,两组之间存在统计学显著差异(EXP与。CON)在轻体力活动(LPA)和中等至剧烈体力活动(MVPA)中的表现。在剧烈体力活动中,各组在任何体操元素上均无统计学显著差异(VPA);前滚:p=0.354;后滚:p=0.251;侧手翻:p=0.427。研究结果表明,在体育课上教授第一组体操元素时,将数字安慰剂游戏融入体育课以提高LPA和MVPA的量是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Kinesiologia Slovenica
Kinesiologia Slovenica SPORT SCIENCES-
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信