Understanding the Effects of Mixed Reality on Video Game Satisfaction, Enjoyment, and Performance

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Weerachet Sinlapanuntakul, Jessyca L. Derby, B. Chaparro
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引用次数: 4

Abstract

Background With the rising demand for the use and application of modern immersive technologies, recent studies have investigated the user experience of augmented reality (AR) and virtual reality (VR) for video game purposes. Despite AR's and VR's pervasiveness in the video game industry, research studies into the effects of mixed reality (MR) on video game experience are scarce. This study examined the impact of MR on video game satisfaction, enjoyment, and user performance of first-time users. Method Participants played the same strategy video game across two platforms, an MR headset and a mobile device. A short version of the Game User Experience Satisfaction Scale (GUESS-18) and the Enjoyment scale (ENJOY) were used to measure satisfaction and enjoyment. Results Results demonstrated that MR provided greater overall satisfaction, engrossment, creativity, and personal gratification. In addition, results revealed higher overall enjoyment, challenge/improvement, and engagement in the MR condition. Interestingly, participants performed better with the mobile version. No statistical differences were found between the conditions regarding the GUESS's usability, audio aesthetics, visual aesthetics, and the ENJOY's pleasure and competence. Conclusion The study provides insight into how MR influences satisfaction and enjoyment for video games. Playing a video game in mixed reality has the potential to enhance the user experience of game players despite the possibility of simulator sickness and worse performance than traditional mobile environments. Features of the gameplay that enhanced as well as diminished video game experience are discussed.
理解混合现实对电子游戏满意度、乐趣和性能的影响
背景随着现代沉浸式技术的使用和应用需求不断增长,最近的研究调查了用于视频游戏目的的增强现实(AR)和虚拟现实(VR)的用户体验。尽管AR和VR在视频游戏行业普遍存在,但关于混合现实(MR)对视频游戏体验影响的研究却很少。本研究考察了MR对首次用户的视频游戏满意度、享受度和用户表现的影响。方法参与者在MR耳机和移动设备两个平台上玩相同策略的视频游戏。游戏用户体验满意度量表(GUESS-18)和享受量表(ENJOY)的简短版本用于衡量满意度和享受。结果研究结果表明,MR提供了更高的整体满意度、专注力、创造力和个人满足感。此外,研究结果显示,在MR条件下,整体享受、挑战/改善和参与度更高。有趣的是,参与者使用移动版表现更好。在GUESS的可用性、音频美学、视觉美学以及ENJOY的愉悦感和能力方面的条件之间没有发现统计差异。结论本研究提供了MR如何影响电子游戏的满意度和乐趣的见解。在混合现实中玩视频游戏有可能增强游戏玩家的用户体验,尽管可能会出现模拟器疾病和比传统移动环境更差的性能。讨论了增强和减少视频游戏体验的游戏特点。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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