Desarrollo de un videojuego y su tablero de baile, para el aprendizaje de matemáticas básicas

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH
Ismael Martínez Oviedo, Guadalupe Toledo Toledo, Eduardo Martínez Mendoza
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引用次数: 1

Abstract

The use of apps in portable electronic devices has increased as important tool for mathematics teaching children.  Although, at the same time, children’s physical inactivity has increased. This contradiction is reversed through a basic mathematics videogame and its dancing board. To use it, the user has to do physical activity. This opportunity was identified by TRIZ Theory.  The videogame was programmed in Unity 3D™ software (free version). The device was made with free access technology and low costs materials. Before to define the best design, it was tested three different patterns. The videogame contains different difficulty levels according the user knowledge. It also has tools to identify every user performance and help to manage different class groups.
开发一个电子游戏和它的舞池,用于学习基础数学
便携式电子设备中应用程序的使用已成为儿童数学教学的重要工具。尽管与此同时,儿童缺乏体育活动的情况有所增加。这种矛盾通过一款基础数学游戏和它的舞板得以扭转。要使用它,用户必须进行身体活动。TRIZ理论发现了这个机会。视频游戏是用Unity 3D编程的™ 软件(免费版)。该设备采用免费技术和低成本材料制成。在定义最佳设计之前,它测试了三种不同的模式。视频游戏根据用户的知识包含不同的难度等级。它还有一些工具可以识别每个用户的性能,并帮助管理不同的类组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.30
自引率
12.50%
发文量
37
审稿时长
20 weeks
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