Digital Gaming Trends of Middle-Aged and Older Adults: A Sample from Turkey

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
İlmiye Seçer, Elif Öykü Us
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Abstract

Background Although the gaming habits of children, adolescents, and younger adults have been investigated in Turkey there has been less emphasis on the gaming patterns of middle-aged and older adults. The current study therefore investigated middle-aged and older adults' digital gaming habits, the aspects of digital games that they believe are enjoyable and any perceived psychological and cognitive advantages. Methods Of the 177 middle-aged and older adults aged between 55 and 85 years (M = 62) living in Turkey who partook in the study, data from 140 participants were analyzed. Participants completed the ‘Demographic Information Form’ and Engagement with Digital Games Questionnaire’ via a Qualtrics link that was distributed on social media platforms and using the convenience and snowball sampling technique. Results Findings of this study showed that out of the 57 digital game players, the majority (N = 34) reported to play puzzle games such as Candy Crush. Moreover, gamers indicated that they believed digital games had psychological and cognitive benefits. Conclusion Overall, the findings of the current study revealed that middle-aged and older adults enjoy playing digital games for fun, stress relief, and as a mental exercise regime.
土耳其中年人和老年人的数字游戏趋势
背景虽然在土耳其对儿童、青少年和年轻人的游戏习惯进行了调查,但对中年人和老年人的游戏模式的关注较少。因此,目前的研究调查了中年和老年人的数字游戏习惯,他们认为数字游戏有趣的方面,以及任何感知到的心理和认知优势。方法对居住在土耳其的177名年龄在55岁至85岁之间的中老年人(M = 62)进行研究,分析140名参与者的数据。参与者通过社交媒体平台上分发的qualics链接,使用滚雪球抽样技术,完成了“人口统计信息表”和“数字游戏参与问卷”。该研究结果显示,在57名数字游戏玩家中,大多数人(N = 34)表示玩《Candy Crush saga》等益智游戏。此外,游戏玩家表示,他们相信数字游戏对心理和认知都有好处。总的来说,目前的研究结果表明,中老年人喜欢玩数字游戏,因为这是一种乐趣,缓解压力,并作为一种精神锻炼机制。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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