The Animated Document: Animation’s Dual Indexicality in Mixed Realities

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Nea Ehrlich
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引用次数: 2

Abstract

Animation has become ubiquitous within digital visual culture and fundamental to knowledge production. As such, its status as potentially reliable imagery should be clarified. This article examines how animation’s indexicality (both as trace and deixis) changes in mixed realities where the physical and the virtual converge, and how this contributes to the research of animation as documentary and/or non-fiction imagery. In digital culture, animation is used widely to depict both physical and virtual events, and actions. As a result, animation is no longer an interpretive visual language. Instead, animation in virtual culture acts as real-time visualization of computer-mediated actions, their capture and documentation. Now that animation includes both captured and generated imagery, not only do its definitions change but its link to the realities depicted and the documentary value of animated representations requires rethinking. This article begins with definitions of animation and their relation to the perception of animation’s validity as documentary imagery; thereafter it examines indexicality and the strength of indexical visualizations, introducing a continuum of strong and weak indices to theorize the hybrid and complex forms of indexicality in animation, ranging from graphic user interfaces (GUI) to data visualization. The article concludes by examining four indexical connections in relation to physical and virtual reality, offering a theoretical framework with which to conceptualize animation’s indexing abilities in today’s mixed realities.
动画文献:混合现实中动画的双重指数性
动画在数字视觉文化中无处不在,是知识生产的基础。因此,应当澄清其作为潜在可靠图像的地位。本文探讨了动画的指数性(作为痕迹和指示)在物理和虚拟融合的混合现实中是如何变化的,以及这如何有助于动画作为纪录片和/或非小说图像的研究。在数字文化中,动画被广泛用于描述物理和虚拟事件以及动作。因此,动画不再是一种解释性的视觉语言。相反,虚拟文化中的动画充当了计算机中介动作的实时可视化、捕捉和记录。既然动画既包括捕捉到的图像,也包括生成的图像,那么它的定义不仅发生了变化,而且与所描绘的现实和动画表现的纪录片价值的联系也需要重新思考。本文从动画的定义及其与动画作为纪录片意象的有效性感知的关系入手;之后,它研究了指数化和指数化可视化的强度,引入了强指数和弱指数的连续体,以理论化动画中指数化的混合和复杂形式,从图形用户界面(GUI)到数据可视化。文章最后考察了与物理现实和虚拟现实相关的四种索引联系,为在当今混合现实中概念化动画的索引能力提供了一个理论框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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