Acceleration of a parallel BDDC solver by using graphics processing units on subdomains

IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
J. Šístek, T. Oberhuber
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引用次数: 1

Abstract

An approach to accelerating a parallel domain decomposition (DD) solver by graphics processing units (GPUs) is investigated. The solver is based on the Balancing Domain Decomposition Method by Constraints (BDDC), which is a nonoverlapping DD technique. Two kinds of local matrices are required by BDDC. First, dense matrices corresponding to local Schur complements of interior unknowns are constructed by the sparse direct solver. These are further used as part of the local saddle-point problems within BDDC. In the next step, the local matrices are copied to GPUs. Repeated multiplications of local vectors with the dense matrix of the Schur complement are performed for each subdomain. In addition, factorizations and backsubstitutions with the dense saddle-point subdomain matrices are also performed on GPUs. Detailed times of main components of the algorithm are measured on a benchmark Poisson problem. The method is also applied to an unsteady problem of incompressible flow, where the Krylov subspace iterations are performed repeatedly in each time step. The results demonstrate the potential of the approach to speed up realistic simulations up to 5 times with a preference towards large subdomains.
使用子域上的图形处理单元加速并行BDDC求解器
研究了一种利用图形处理单元(GPU)加速并行域分解(DD)求解器的方法。该求解器基于约束平衡域分解法(BDDC),这是一种不重叠的DD技术。BDDC需要两种局部矩阵。首先,通过稀疏直接求解器构造了与内部未知的局部Schur补相对应的稠密矩阵。这些被进一步用作BDDC中的局部鞍点问题的一部分。在下一步中,将局部矩阵复制到GPU中。对每个子域执行局部向量与Schur补的稠密矩阵的重复乘法。此外,还对GPU进行了稠密鞍点子域矩阵的分解和反置换。算法主要组件的详细时间是在基准泊松问题上测量的。该方法还应用于不可压缩流的非定常问题,其中Krylov子空间迭代在每个时间步长中重复执行。结果表明,该方法有可能将逼真模拟速度提高5倍,并倾向于大型子域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of High Performance Computing Applications
International Journal of High Performance Computing Applications 工程技术-计算机:跨学科应用
CiteScore
6.10
自引率
6.50%
发文量
32
审稿时长
>12 weeks
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