Can we playfully measure cognitive ability? Construct-related validity and applicant reactions

IF 2.6 4区 管理学 Q3 MANAGEMENT
Marie L. Ohlms, Klaus G. Melchers, Uwe P. Kanning
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引用次数: 0

Abstract

We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper-pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper-pencil test scores, showing evidence for its construct-related validity. Applicant reactions toward the GBA were consistently worse compared with the paper-pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience.

Abstract Image

我们能开玩笑地测量认知能力吗?建构相关效度和申请人反应
我们开发了一种基于游戏的评估(GBA),用于测量人员选择中的认知能力,并检验了其与结构相关的效度。此外,申请人对该GBA的反应与基于纸笔的能力测试进行了比较。两种评估工具都设计用于测量语言、数字和图形能力。N = 183名参与者完成了GBA、纸笔测试和捕捉应聘者反应和个性的问题。我们发现总体GBA与纸笔测试分数之间存在0.51的强正相关,这表明了其结构相关效度的证据。与纸笔测试相比,应聘者对GBA的反应一直较差。此外,拥有更多电子游戏经验的男性和个体比拥有较少电子游戏经验的女性和个体拥有更积极的看法。
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来源期刊
CiteScore
4.10
自引率
31.80%
发文量
46
期刊介绍: The International Journal of Selection and Assessment publishes original articles related to all aspects of personnel selection, staffing, and assessment in organizations. Using an effective combination of academic research with professional-led best practice, IJSA aims to develop new knowledge and understanding in these important areas of work psychology and contemporary workforce management.
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