{"title":"STRATEGI PENINGKATAN KREATIVITAS ANAK MELALUI PENDEKATAN PEMBELAJARAN QUANTUM GAMES DI RAUDHATUL ATHFAL IBNU SINA PALEMBANG","authors":"Dewi Sartika","doi":"10.19109/CONCIENCIA.V19I1.3430","DOIUrl":null,"url":null,"abstract":"Creativity is the ability to create new ones and can be applied in problem solving. Strategies in developing children's creativity need to review four aspects of creativity, namely \"personal, push, process and product.\" Learning that can lead to motivation and can improve student learning achievement that makes a learning process more meaningful, so students will be able to understand the material taught and be able to convert playing energy into a light of intelligence called quantum games learning. To express this side this research formulates the problem as follows: First, How is the implementation of the Quantum Games model in Early Childhood Learning at Raudhatul Athfal Ibn Sina; Second, how the creativity of Early Childhood in Raudhatul Athfal Ibn Sina; Third, how to increase the creativity of students after the implementation of Quantum Games Learning at Raudhatul Athfal Ibn Sina. This study uses a qualitative field approach that is descriptive qualitative, its analysis through the stages of data reduction, data presentation, and conclusion drawing. Research results in the field have been found: First, the development of the implementation of the Quantum Games model in early childhood learning at Ibn Sina Palembang's Raudhatul Athfal still refers to the National curriculum, the language of instruction is Indonesian and the point is children are taught to play with the aim of changing children's energy smarter in thinking. Second, Early Childhood Creativity in Raudhatul Athfal Ibnu Sina Palembang, with this learning can be seen that children are more active in learning, and with this learning the child looks very excited in playing and learning among his friends trying to invite students to participate more in the teaching and learning process, is not limited to being a passive listener, but also seeing, discussing it, practicing it, and teaching it to other children. Third, the effect of the implementation of the Quantum Games Learning model on the creativity of early childhood at Raudhatul Athfal Ibnu Sina Palembang, that children appear to experience gradual changes which is certainly more than before because before applying qauntum games to children the learning spirit is lacking, qauntum learning is implemented children's games change in learning as they look very enthusiastic and ask questions and are fun for children.","PeriodicalId":33633,"journal":{"name":"Conciencia","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conciencia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.19109/CONCIENCIA.V19I1.3430","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Creativity is the ability to create new ones and can be applied in problem solving. Strategies in developing children's creativity need to review four aspects of creativity, namely "personal, push, process and product." Learning that can lead to motivation and can improve student learning achievement that makes a learning process more meaningful, so students will be able to understand the material taught and be able to convert playing energy into a light of intelligence called quantum games learning. To express this side this research formulates the problem as follows: First, How is the implementation of the Quantum Games model in Early Childhood Learning at Raudhatul Athfal Ibn Sina; Second, how the creativity of Early Childhood in Raudhatul Athfal Ibn Sina; Third, how to increase the creativity of students after the implementation of Quantum Games Learning at Raudhatul Athfal Ibn Sina. This study uses a qualitative field approach that is descriptive qualitative, its analysis through the stages of data reduction, data presentation, and conclusion drawing. Research results in the field have been found: First, the development of the implementation of the Quantum Games model in early childhood learning at Ibn Sina Palembang's Raudhatul Athfal still refers to the National curriculum, the language of instruction is Indonesian and the point is children are taught to play with the aim of changing children's energy smarter in thinking. Second, Early Childhood Creativity in Raudhatul Athfal Ibnu Sina Palembang, with this learning can be seen that children are more active in learning, and with this learning the child looks very excited in playing and learning among his friends trying to invite students to participate more in the teaching and learning process, is not limited to being a passive listener, but also seeing, discussing it, practicing it, and teaching it to other children. Third, the effect of the implementation of the Quantum Games Learning model on the creativity of early childhood at Raudhatul Athfal Ibnu Sina Palembang, that children appear to experience gradual changes which is certainly more than before because before applying qauntum games to children the learning spirit is lacking, qauntum learning is implemented children's games change in learning as they look very enthusiastic and ask questions and are fun for children.
创造力是创造新事物的能力,可以应用于解决问题。开发儿童创造力的策略需要审视创造力的四个方面,即“个人、推动、过程和产品”。学习可以带来动力,可以提高学生的学习成绩,使学习过程更有意义,所以学生将能够理解所教的材料,并能够将玩耍的能量转化为智能之光,称为量子游戏学习。为了表达这方面的观点,本研究将问题表述为:第一,量子游戏模型在罗陀阿达尔伊本西那的幼儿学习中是如何实施的;第二,罗陀阿达尔·伊本·西那的幼儿创造力如何;第三,在罗陀阿达尔伊本西那实施量子游戏学习后,如何提高学生的创造力。本研究采用定性领域的方法,即描述性定性,其分析通过数据减少,数据呈现和结论绘制阶段。该领域的研究成果已经被发现:首先,在Ibn Sina Palembang的Raudhatul Athfal的早期儿童学习中实施量子游戏模型的发展仍然参考了国家课程,教学语言是印度尼西亚语,重点是教孩子们玩,目的是改变孩子们的能量,使他们更聪明地思考。第二,Raudhatul Athfal Ibnu Sina Palembang的幼儿创造力,通过这种学习可以看到孩子们在学习上更加主动,通过这种学习,孩子在朋友中玩耍和学习时看起来非常兴奋,试图邀请学生更多地参与到教学和学习过程中,不仅仅是一个被动的倾听者,而是看到,讨论,实践,并教授给其他孩子。第三,在Raudhatul Athfal Ibnu Sina Palembang实施量子游戏学习模式对幼儿创造力的影响,孩子们似乎经历了渐进的变化,这肯定比以前更多,因为在将量子游戏应用于孩子们之前缺乏学习精神,量子学习被实施后,孩子们的游戏在学习中发生了变化,因为他们看起来很热情,会问问题,对孩子来说很有趣。