Hanna-Barbera’s Cacophony: Sound Effects and the Production of Movement

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Patrick Sullivan
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引用次数: 3

Abstract

Zaps, crashes, boinks, and bangs flooded TV’s airwaves with the rise of Hanna-Barbera Productions at the end of the 1950s, and these sound effects have been heard ever since. Hanna-Barbera Productions created and proliferated one of the most recognizable collections of sounds in television and animation history. This article traces the formation of Hanna-Barbera’s library of sound effects and how these sound effects operate within the studio’s cartoons. Motored by television’s demanding production schedule and restrictive budgets, Hanna-Barbera persistently recycled its sound effects across episodes, seasons, and series. These sound effects, heard over and over again, were paired to the studio’s brand of limited animation – a form of animation that is often seen as kinetically wanting – to enliven images through sonically invoking movement, what this article calls trajectory mimesis. This logic of trajectory mimesis facilitates the repetition of the studio’s sound effects. These conditions – television’s economic restraints and the studio’s limited animation aesthetics –provided the ideal conditions for the creation of Hanna-Barbera’s iconic library of sound effects.
汉纳-巴伯拉的不和谐:声音效果和运动的生产
20世纪50年代末,随着汉娜·巴伯拉制片公司的兴起,砰砰声、撞击声、砰砰声充斥着电视的广播,这些音效从此被人们所听到。Hanna Barbera Productions创造并大量传播了电视和动画史上最知名的声音集之一。这篇文章追溯了Hanna Barbera的音效库的形成,以及这些音效是如何在工作室的漫画中运作的。在电视节目苛刻的制作时间表和有限的预算的推动下,Hanna Barbera坚持在剧集、季和系列中回收其音效。这些声音效果,一遍又一遍地被听到,与工作室的有限动画品牌相结合——一种通常被视为在动力学上想要的动画形式——通过声音调用运动来活跃图像,这篇文章称之为轨迹模拟。这种模仿轨迹的逻辑有助于工作室音效的重复。这些条件——电视的经济限制和工作室有限的动画美学——为Hanna Barbera标志性的音效库的创建提供了理想的条件。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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