‘Go Outside and Play It!’: A Scenographic Approach to Finding Aura in Sci-Fi, Cli-Fi, Augmented Reality Art Game, Sin Sol/No Sun

IF 0.1 3区 文学 0 LITERATURE, ROMANCE
Thea Pitman
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引用次数: 0

Abstract

ABSTRACT This article seeks to explore the affordances of certain new media applications for generating environmental affect, and hence possibly effect, in those who use them. It specifically aims to examine the use of augmented reality (AR) and movement/space-sensitive technologies in the science-fiction, climate-fiction, mobile art game Sin Sol/No Sun (2018–2020), made by Latina media and performance artist and theorist micha cárdenas and her team at the Critical Realities Studio at the University of California, Santa Cruz. Sidestepping arguments about the nature and degree of immersivity afforded by different media and how this may, or may not, correlate with environmental engagement, it focuses instead on questions of embodiment and the potential for the development of ‘aura’ in spaces mediated by AR, and how these may potentially help promote pro-environmental affect. More specifically it argues that Sin Sol contrives to restore the aura of our environment in a relational way, through a design that is purposefully open to the player’s auratic free associations. It seeks to demonstrate this by means of a provisional, personal, scenographic account of my multi-sited attempts to experience the game to try to tease out the implications of this kind of ecopoetics.
“出去玩吧!”:在科幻、Cli-Fi、增强现实艺术游戏、Sin Sol/No Sun中寻找光环的场景方法
摘要本文试图探索某些新媒体应用程序在产生环境影响方面的可供性,从而可能对使用它们的人产生影响。它特别旨在研究增强现实(AR)和运动/空间敏感技术在科幻小说、气候小说、移动艺术游戏《罪恶的太阳》(2018–2020)中的使用,该游戏由拉丁裔媒体和行为艺术家兼理论家米查·卡德纳斯及其团队在加州大学圣克鲁斯分校的关键现实工作室制作。关于不同媒体提供的沉浸感的性质和程度,以及这可能与环境参与相关,也可能不相关,它回避了争论,转而关注化身问题和AR介导的空间中“光环”发展的潜力,以及这些可能如何潜在地有助于促进亲环境影响。更具体地说,它认为Sin Sol试图通过一种有目的地向玩家的光环自由联想开放的设计,以一种关系的方式恢复我们环境的光环。它试图通过一个临时的、个人的、场景化的描述来证明这一点,我试图在多个地点体验游戏,试图梳理出这种生态诗学的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Romance Studies
Romance Studies LITERATURE, ROMANCE-
CiteScore
0.20
自引率
0.00%
发文量
7
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