A Typology of Esport Players

IF 1.8 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM
David P. Hedlund
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引用次数: 20

Abstract

Abstract In recent years, esports have grown from a small number of local gaming activities undertaken by a few recreational participants to a multi-billion dollar industry with professional leagues, franchises, teams and players. While the industry has grown, our collective understanding of some of the most fundamental questions such as who plays esports and why, have received scant attention from academics. In an effort to further understand, profile and categorize players, the purpose of this research is to create a typology of esports players and to cross-validate previous research findings. Using hierarchical and k-clustering techniques, six psychographic factors (socialization, positive affect, competition, fantasy/escape, coping, pass/waste time) and additional demographic and behavioral characteristics are used to create a typology of esports players. Based on a large, diverse and international sample of respondents (n = 1165), five types of players, including (1) Competitive, (2) Casual, (3) Casual-Social, (4) Casual-Fun, and (5) Casual-Competitive esports players, are identified. In-depth examination and discussion of the five types of players are provided. The implications of this research suggest the importance of considering demographic, psychographic and behavioral characteristics when attempting to identify, understand and classify different types of esports players.
电子竞技选手的类型学
摘要近年来,电子竞技已经从少数娱乐参与者进行的少量本地游戏活动发展成为一个价值数十亿美元的行业,拥有职业联赛、特许经营权、团队和玩家。虽然这个行业已经发展壮大,但我们对一些最基本问题的集体理解,比如谁玩电子竞技以及为什么玩,却很少受到学术界的关注。为了进一步了解、分析和分类玩家,本研究的目的是创建电子竞技玩家的类型,并交叉验证先前的研究结果。使用分层和k聚类技术,六个心理因素(社会化、积极影响、竞争、幻想/逃避、应对、传球/浪费时间)以及额外的人口统计和行为特征被用来创建电子竞技玩家的类型。基于大量、多样化和国际化的受访者样本(n = 1165),确定了五种类型的玩家,包括(1)竞技型、(2)休闲型、(3)休闲社交型、(4)休闲娱乐型和(5)休闲竞技型电子竞技玩家。对这五种类型的选手进行了深入的考察和讨论。这项研究的含义表明,在试图识别、理解和分类不同类型的电子竞技选手时,考虑人口统计、心理和行为特征的重要性。
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来源期刊
Journal of Global Sport Management
Journal of Global Sport Management Business, Management and Accounting-Strategy and Management
CiteScore
4.40
自引率
4.50%
发文量
18
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