3D digital games, virtual worlds, and language learning in higher education: Continuing challenges in Japan

Q1 Arts and Humanities
R. Swier, M. Peterson
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引用次数: 12

Abstract

One of the most significant recent developments in CALL concerns the use of 3D multiplayer games and virtual worlds. An increasing volume of research suggests that implementations of these platforms can provide a range of affordances for language learning, including positive effects on motivation and opportunities for meaningful and authentic learner interaction. However, in both Japan and around the world, despite the wide range of positive findings reported in the literature, adoption of these platforms in language classrooms appears to be largely nonexistent. Bachnik (2003) reported on many of the institutional, cultural, and practical obstacles to the adoption of computer technology in education in Japan, however this analysis predated several important technological developments. We provide an up-to-date review of research on the use of games and virtual worlds in language learning, review the conclusions of Bachnik, and report on the results of a recent survey and series of interviews with university language teachers in Japan. Analysis provides insight into the continuing challenges of adopting technology in language teaching and on the types of virtual platforms that may ultimately see wide adoption.
3D数字游戏、虚拟世界和高等教育中的语言学习:日本面临的持续挑战
CALL最近最重要的发展之一涉及3D多人游戏和虚拟世界的使用。越来越多的研究表明,这些平台的实现可以为语言学习提供一系列可供性,包括对动机的积极影响以及有意义和真实的学习者互动的机会。然而,在日本和世界各地,尽管文献中报道了广泛的积极发现,但在语言课堂上采用这些平台似乎基本上不存在。Bachnik(2003)报告了日本在教育中采用计算机技术的许多体制、文化和实践障碍,但这一分析早于几项重要的技术发展。我们提供了关于在语言学习中使用游戏和虚拟世界的最新研究综述,回顾了Bachnik的结论,并报告了最近对日本大学语言教师的调查和一系列采访的结果。分析深入了解了在语言教学中采用技术的持续挑战,以及最终可能被广泛采用的虚拟平台类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JALT CALL Journal
JALT CALL Journal Arts and Humanities-Language and Linguistics
CiteScore
2.40
自引率
0.00%
发文量
14
期刊介绍: The JALT CALL Journal is an international refereed journal committed to excellence in research in all areas within the field of Computer Assisted Language Learning.
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