Doctoral physical therapy students’ increased confidence following exploration of active video gaming systems in a problem-based learning curriculum in the United States: a pre- and post-intervention study

IF 9.3 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
M. Wormley, W. Romney, Diana Veneri, Andrea Oberlander
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引用次数: 0

Abstract

Purpose Active video gaming (AVG) is used in physical therapy (PT) to treat individuals with a variety of diagnoses across the lifespan. The literature supports improvements in balance, cardiovascular endurance, and motor control; however, evidence is lacking regarding the implementation of AVG in PT education. This study investigated doctoral physical therapy (DPT) students’ confidence following active exploration of AVG systems as a PT intervention in the United States. Methods This pretest-posttest study included 60 DPT students in 2017 (cohort 1) and 55 students in 2018 (cohort 2) enrolled in a problem-based learning curriculum. AVG systems were embedded into patient cases and 2 interactive laboratory classes across 2 consecutive semesters (April–December 2017 and April–December 2018). Participants completed a 31-question survey before the intervention and 8 months later. Students’ confidence was rated for general use, game selection, plan of care, set-up, documentation, setting, and demographics. Descriptive statistics and the Wilcoxon signed-rank test were used to compare differences in confidence pre- and post-intervention. Results Both cohorts showed increased confidence at the post-test, with median (interquartile range) scores as follows: cohort 1: pre-test, 57.1 (44.3–63.5); post-test, 79.1 (73.1–85.4); and cohort 2: pre-test, 61.4 (48.0–70.7); post-test, 89.3 (80.0–93.2). Cohort 2 was significantly more confident at baseline than cohort 1 (P<0.05). In cohort 1, students’ data were paired and confidence levels significantly increased in all domains: use, Z=-6.2 (P<0.01); selection, Z=-5.9 (P<0.01); plan of care, Z=-6.0 (P<0.01); set-up, Z=-5.5 (P<0.01); documentation, Z=-6.0 (P<0.01); setting, Z=-6.3 (P<0.01); and total score, Z=-6.4 (P<0.01). Conclusion Structured, active experiences with AVG resulted in a significant increase in students’ confidence. As technology advances in healthcare delivery, it is essential to expose students to these technologies in the classroom.
美国物理治疗博士生在基于问题的学习课程中探索主动视频游戏系统后信心增强:干预前后研究
目的主动视频游戏(AVG)用于物理治疗(PT),用于治疗一生中有各种诊断的个人。文献支持在平衡、心血管耐力和运动控制方面的改善;然而,缺乏关于在PT教育中实施AVG的证据。本研究调查了在美国积极探索AVG系统作为PT干预措施后,博士物理治疗(DPT)学生的信心。方法这项前测后测研究包括2017年的60名DPT学生(第1组)和2018年的55名学生(第2组),他们参加了基于问题的学习课程。AVG系统被嵌入患者案例和连续两个学期(2017年4月至12月和2018年4月–12月)的2个交互式实验室课程中。参与者在干预前和8个月后完成了一项31个问题的调查。对学生的信心进行了一般用途、游戏选择、护理计划、设置、文件、设置和人口统计的评分。使用描述性统计和Wilcoxon符号秩检验来比较干预前后的置信度差异。结果两个队列在测试后都显示出信心增强,中位数(四分位间距)得分如下:队列1:测试前,57.1(44.3-63.5);测试后,79.1(73.1–85.4);队列2:试验前,61.4(48.0-70.7);测试后,89.3(80.0-93.2)。第2组在基线时比第1组更有信心(P<0.05)。在第1组中,学生的数据是配对的,所有领域的信心水平都显著提高:使用,Z=-6.2(P<0.01);选择,Z=-5.9(P<0.01);护理计划,Z=-6.0(P<0.01);设置,Z=-5.5(P<0.01);文献,Z=-6.0(P<0.01);设置,Z=-6.3(P<0.01);总分Z=-6.4(P<0.01)。结论有组织、积极的AVG体验显著提高了学生的自信心。随着医疗保健技术的进步,让学生在课堂上接触这些技术是至关重要的。
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来源期刊
CiteScore
9.60
自引率
9.10%
发文量
32
审稿时长
5 weeks
期刊介绍: Journal of Educational Evaluation for Health Professions aims to provide readers the state-of-the art practical information on the educational evaluation for health professions so that to increase the quality of undergraduate, graduate, and continuing education. It is specialized in educational evaluation including adoption of measurement theory to medical health education, promotion of high stakes examination such as national licensing examinations, improvement of nationwide or international programs of education, computer-based testing, computerized adaptive testing, and medical health regulatory bodies. Its field comprises a variety of professions that address public medical health as following but not limited to: Care workers Dental hygienists Dental technicians Dentists Dietitians Emergency medical technicians Health educators Medical record technicians Medical technologists Midwives Nurses Nursing aides Occupational therapists Opticians Oriental medical doctors Oriental medicine dispensers Oriental pharmacists Pharmacists Physical therapists Physicians Prosthetists and Orthotists Radiological technologists Rehabilitation counselor Sanitary technicians Speech-language therapists.
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