For Mod’s Sake! The Role of Perceived Brand Image, Brand Identification, and Online Community Environments in Building Brand Love

Ferdian Hendrasto
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Abstract

Manuscript type: Research Article Research Aims: This research aims to analyze online community environments, perceived brand image, brand identification, and their effect to brand love in the context of video game modification online communities. Design/methodology/approach: This is quantitative research with three independent variables (Perceived Brand Image, Brand Identification, Online Community Environments) and one dependent variable (Brand Love). One hundred respondents are selected from Steam Workshop. Multiple regression is used to analyze the conceptual framework. Research Findings: The result shows that all three independent variables (Perceived Brand Image, Brand Identification, and Online Community Environments) are statistically significant in influencing brand love. Theoretical Contribution/Originality: Factors influencing brand love are still rigorously studied, and this research contributes to identifying new antecedents of brand love. Practitioner/Policy Implication: By analyzing brand love and its antecedents, the video game industry can understand how to develop brand love, especially in a video game modification online community where mods can add value to a video game. Research limitation/Implications: Relatively low number of respondents, preventing broader generalization. No differentiation among the different genres of a video game, where some video games provide different experiences, flexibility, and role-play and, thus, more opportunity to modify. Keywords: Brand Community, Brand Identification, Brand Image, Brand Love, Online Community Environment.
看在国防部的份上!感知品牌形象、品牌识别和网络社区环境在建立品牌爱中的作用
论文类型:研究文章研究目的:本研究旨在分析网络社区环境、感知品牌形象、品牌识别及其对电子游戏改装网络社区品牌爱的影响。设计/方法/方法:这是一项定量研究,有三个自变量(感知品牌形象、品牌识别、在线社区环境)和一个因变量(品牌热爱)。从Steam Workshop中选出100名受访者。采用多元回归对概念框架进行分析。研究发现:三个自变量(感知品牌形象、品牌认同和网络社区环境)对品牌喜爱的影响均有统计学意义。理论贡献/独创性:影响品牌爱的因素仍被严格研究,本研究有助于识别品牌爱的新前因。从业者/政策启示:通过分析品牌喜爱及其前因后果,电子游戏行业可以了解如何培养品牌喜爱,特别是在电子游戏修改在线社区中,mod可以为电子游戏增加价值。研究局限/启示:受访者数量相对较少,无法进行更广泛的推广。不同类型的电子游戏之间没有区别,有些电子游戏提供不同的体验、灵活性和角色扮演,因此有更多的修改机会。关键词:品牌社区,品牌识别,品牌形象,品牌爱,网络社区环境
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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