Quality Model based on Playability for the Understandability and Usability Components in Serious Video Games

Iván Humberto Fuentes Chab, Damián Uriel Rosado Castellanos, Olivia Graciela Fragoso Diaz, Ivette Stephany Pacheco Farfán
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引用次数: 0

Abstract

A serious video game is an easy and practical way to get the player to learn about a complex subject, such as performing integrals, applying first aid, or even getting children to learn to read and write in their native language or another language. Therefore, to develop a serious video game, you must have a guide containing the basic or necessary elements of its software components to be considered. This research presents a quality model to evaluate the playability, taking the attributes of usability and understandability at the level of software components. This model can serve as parameters to measure the quality of the software product of the serious video games before and during its development, providing a margin with the primordial elements that a serious video game must have so that the players reach the desired objective of learning while playing. The experimental results show that 88.045% is obtained concerning for to the quality model proposed for the serious video game used in the test case, margin that can vary according to the needs of the implemented video game.
基于可玩性的严肃电子游戏可理解性和可用性组件的质量模型
严肃的电子游戏是一种简单实用的方式,可以让玩家了解复杂的主题,例如进行积分、应用急救,甚至让孩子学习用母语或其他语言读写。因此,要开发一款严肃的电子游戏,你必须有一份指南,其中包含要考虑的软件组件的基本或必要元素。本研究提出了一个评估可玩性的质量模型,在软件组件层面上考虑了可用性和可理解性的属性。该模型可以作为参数,在开发之前和开发过程中衡量严肃视频游戏的软件产品的质量,为严肃视频游戏必须具备的原始元素提供余量,以便玩家在玩游戏时达到所需的学习目标。实验结果表明,对于测试用例中使用的严肃视频游戏所提出的质量模型,获得了88.045%的支持率,裕度可以根据所实现的视频游戏的需要而变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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