Artificial everyday creativity: creative leaps with AI through critical making

IF 1.3 4区 艺术学 0 ART
A. Reddy
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引用次数: 3

Abstract

ABSTRACT The capabilities of humans and AI systems to be creative and perform alongside one another have given rise to new practices of ‘artificial creativity’. In this article, I argue that artificial creativity demonstrates the potential to empower individuals to interface and critically dialogue with computational systems. Reframed as artificial ‘everyday’ creativity, I focus on the curious, joyful and adjacent modes of everyday creativity by including hybrid materials that embrace alternative pedagogies of code and computation. Through the interdisciplinary design approach of ‘critical making’, I craft two unconventionally-coded artefacts that dialogue with AI systems, namely CryptoCrochet-Key and Internet of Towels. Both artefacts are analysed using a four-pronged creativity framework to understand the material translation processes in the artificial everyday creativity practice. With rising concerns about AI's role in misinformation, bias and discrimination, the discussion explores the generative value and limitations of artificial everyday creativity towards the broader goals of civic data literacy and user empowerment.
人工日常创造力:通过批判性的制作与人工智能一起实现创造性的飞跃
人类和人工智能系统的创造力和相互配合的能力已经产生了“人工创造力”的新实践。在本文中,我认为人工创造力展示了赋予个人与计算系统交互和批判性对话的潜力。我将其重新定义为人工的“日常”创造力,通过使用混合材料,采用代码和计算的替代教学法,我专注于日常创造力的好奇、快乐和邻近模式。通过“批判性制造”的跨学科设计方法,我制作了两个与人工智能系统对话的非常规编码人工制品,即CryptoCrochet-Key和Internet of towel。使用四管齐下的创造力框架来分析这两种人工制品,以了解人工日常创造力实践中的材料翻译过程。随着人们越来越关注人工智能在错误信息、偏见和歧视中的作用,讨论探讨了人工日常创造力在实现公民数据素养和用户赋权等更广泛目标方面的生成价值和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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