GAMIFICATION INTERACTION FEATURES IN LANGUAGE LEARNING APPS, BRAND ENGAGEMENT, AND BRAND-CONSUMER RELATIONSHIP QUALITY

Q2 Social Sciences
I. Alvi
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引用次数: 0

Abstract

Gamified interactions are extensively used in Language learning apps to make learning languages easier. Gamified interactions are the result of the game-like feature being used to co-create compelling experiences. However, there exists a lack of empirical studies on the efficiency of gamified interaction on brand engagement and brand relationships, which are the main constructs for assessing the métier and worth of the brand in the contemporary framework of language learning apps. The current study aims to fill the research gap by exploring the associations between gamified interaction features in Language learning apps, brand engagement, and brand-consumer relations quality parameters, namely Trust, Commitment and Satisfaction. The proposed conceptual model was validated utilizing the Partial least squares (PLS) structural equation model (SEM) with SmartPLS, using data collected from 152 respondents in March 2022 through an e-questionnaire. The findings showed that interacting with gamified achievement features influenced brand engagement positively and significantly; absorption and social interactions had a minor positive but negligible influence on brand engagement. Brand engagement exerted an affirmative substantial influence on Brand Trust, Commitment, and Satisfaction. Trust has a strong influence on Commitment; Commitment has an affirmative effect on brand satisfaction. These findings imply that gamified interactions may positively influence brand engagement and enhance brand-consumer relations quality in the context of Language learning apps. The theoretical and practical implications were discussed.
语言学习应用程序中的游戏化交互特征、品牌参与度和品牌-消费者关系质量
游戏化互动被广泛应用于语言学习应用程序中,使学习语言变得更容易。游戏化互动是游戏式功能用于共同创造引人入胜的体验的结果。然而,缺乏关于游戏化互动对品牌参与和品牌关系效率的实证研究,而品牌参与和品牌关系是当代语言学习应用框架下评估品牌价值和价值的主要结构。本研究旨在通过探索语言学习应用中游戏化交互功能、品牌参与和品牌消费者关系质量参数(信任、承诺和满意度)之间的关系来填补这一研究空白。利用偏最小二乘(PLS)结构方程模型(SEM)和SmartPLS验证了所提出的概念模型,使用了2022年3月通过电子问卷收集的152名受访者的数据。结果显示,与游戏化成就特征的互动对品牌参与产生了积极而显著的影响;吸收和社交互动对品牌粘性的影响很小,但可以忽略不计。品牌参与对品牌信任、承诺和满意度有积极的实质性影响。信任对承诺有很强的影响;承诺对品牌满意度有正向影响。这些发现表明,在语言学习应用中,游戏化互动可能会对品牌参与产生积极影响,并提高品牌与消费者关系的质量。讨论了理论和实践意义。
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来源期刊
Journal of Content, Community and Communication
Journal of Content, Community and Communication Social Sciences-Communication
CiteScore
2.90
自引率
0.00%
发文量
18
期刊介绍: Amity School of Communication, AUMP, Gwalior is publishing a bi-annual referred and peer-reviewed journal named “Journal of Content, Community & Communication”. The Journal of Content, Community & Communication aims at delving into inquiry into and providing a forum for discussion pertaining to contemporary communication issues within wider social, economic, cultural and technological contexts. The journal promotes analyzing contemporary communication issues in new light and research. It will aim at bringing to the surface, innovative ways of research to initiate a dialogue on an array of subject matters in the field of communication theory and practice. The journal will engage in a wide range of themes in the media studies, digital media, and communication management among others.
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