Character Portrayals in Digital Games: A Systematic Review of More than Three Decades of Existing Research

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
T. Waddell, Chelsea Elizabeth Moss, Adrienne Holz, James D. Ivory
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引用次数: 0

Abstract

ABSTRACT This article presents a synthesis and interpretation of research on character portrayals in digital game content using a systematic review of existing studies (N = 30) based on a larger database search (N = 1,127). Character sex and gender has been the most frequently studied dimension, followed by character sexualization and character race and ethnicity. Other characteristics studied include characters from the LGBTQ community, body size, age, and mental well-being, along with character behaviors such as violence, profanity, and gambling. Overall, studies consistently observe that portrayals under-represent female and nonwhite characters and include problematic depictions. Methodological recommendations are provided.
数字游戏中的角色描述:对30多年现有研究的系统回顾
摘要本文对基于大型数据库搜索(N=1127)的现有研究(N=30)进行了系统回顾,对数字游戏内容中的人物刻画研究进行了综合和解释。角色性别和性别是研究最频繁的维度,其次是角色性化和角色种族和民族。研究的其他特征包括LGBTQ群体的性格、体型、年龄和心理健康,以及暴力、脏话和赌博等性格行为。总的来说,研究一致认为,刻画的女性和非白人角色代表性不足,包括有问题的刻画。提供了方法建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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