Pengembangan video animasi pembelajaran matematika berbasis nilai-nilai kewirausahaan di sekolah dasar

Rilia Ayuni, Romadon Romadon, Adevia Indah Kusuma
{"title":"Pengembangan video animasi pembelajaran matematika berbasis nilai-nilai kewirausahaan di sekolah dasar","authors":"Rilia Ayuni, Romadon Romadon, Adevia Indah Kusuma","doi":"10.22219/jinop.v8i2.19462","DOIUrl":null,"url":null,"abstract":"Increasing entrepreneurial values in practice needs to be supported by good learning media. This project is intended to create animated video media for learning mathematics based on entrepreneurial principles for second graders of elementary school. The research employed Research and Development (R&D) develoipmental model by using the ADDIE method. Two media experts, two material experts, and one linguist expert served as the research subjects. User responses from the results of the implementation consisted of 2nd grade homeroom teachers and 38 students in 2nd grade of SD Negeri 8 Air Gegas in South Bangka. The data collection method employed questionnaires and observation as the instrument of the research. An average rating of 90.2% from media professionals was reached after considering the opinions of material specialists, linguists, and media experts. Based on the assessment of media experts, material experts, and linguists, an average percentage of media experts' assessment of 90.2% with very appropriate criteria, 82.5% of material experts with very feasible criteria, and 88.4% of linguists with very feasible criteria was obtained. Based on the responses of students and teachers, it was obtained an average percentage of students' assessment of 95% with very practical criteria and 89.4% of teachers with very practical criteria. While the results of the post test obtained an average percentage of 86.2% with very effective criteria. This research drew the conclusion that the media produced using the Animaker software is very feasible and practical to be implemented in learning and is effective in efforts to increase entrepreneurial values in students. The research suggested that the media can be used by teachers in the learning process by paying attention to other supporting facilities, while in further research to be able to measure the implementation of this media over a longer period of time using learning outcomes instruments.","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JINOP Jurnal Inovasi Pembelajaran","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22219/jinop.v8i2.19462","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Increasing entrepreneurial values in practice needs to be supported by good learning media. This project is intended to create animated video media for learning mathematics based on entrepreneurial principles for second graders of elementary school. The research employed Research and Development (R&D) develoipmental model by using the ADDIE method. Two media experts, two material experts, and one linguist expert served as the research subjects. User responses from the results of the implementation consisted of 2nd grade homeroom teachers and 38 students in 2nd grade of SD Negeri 8 Air Gegas in South Bangka. The data collection method employed questionnaires and observation as the instrument of the research. An average rating of 90.2% from media professionals was reached after considering the opinions of material specialists, linguists, and media experts. Based on the assessment of media experts, material experts, and linguists, an average percentage of media experts' assessment of 90.2% with very appropriate criteria, 82.5% of material experts with very feasible criteria, and 88.4% of linguists with very feasible criteria was obtained. Based on the responses of students and teachers, it was obtained an average percentage of students' assessment of 95% with very practical criteria and 89.4% of teachers with very practical criteria. While the results of the post test obtained an average percentage of 86.2% with very effective criteria. This research drew the conclusion that the media produced using the Animaker software is very feasible and practical to be implemented in learning and is effective in efforts to increase entrepreneurial values in students. The research suggested that the media can be used by teachers in the learning process by paying attention to other supporting facilities, while in further research to be able to measure the implementation of this media over a longer period of time using learning outcomes instruments.
基于英雄价值观的小学视频动画数学学习的发展
在实践中提高创业价值需要良好的学习媒体的支持。该项目旨在为小学二年级学生创建基于创业原则的数学学习动画视频媒体。本研究采用ADDIE方法,采用研究与开发(R&D)开发模型。两名媒体专家、两名材料专家和一名语言学家专家作为研究对象。用户对实施结果的回应包括班加南部SD Negeri 8 Air Gegas二年级的家庭教师和38名二年级学生。数据收集方法采用问卷调查和观察作为研究工具。在考虑材料专家、语言学家和媒体专家的意见后,媒体专业人士的平均评分达到90.2%。根据媒体专家、材料专家和语言学家的评估,媒体专家的评估平均百分比为90.2%,标准非常合适,材料专家的评估为82.5%,语言学家的评估为88.4%。根据学生和教师的回答,获得了95%的学生评价标准非常实用,89.4%的教师评价标准非常实际。而后测试的结果获得了86.2%的平均百分比,具有非常有效的标准。本研究得出的结论是,使用Animaker软件制作的媒体在学习中非常可行和实用,对提高学生的创业价值是有效的。研究表明,教师可以在学习过程中通过关注其他支持设施来使用媒体,而在进一步的研究中,可以使用学习成果工具来衡量这种媒体在更长时间内的实施情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
10
审稿时长
25 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信