Using Sequence Mining Techniques for Understanding Incorrect Behavioral Patterns on Interactive Tasks

IF 1.9 3区 心理学 Q2 EDUCATION & EDUCATIONAL RESEARCH
Esther Ulitzsch, Qiwei He, S. Pohl
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引用次数: 15

Abstract

Interactive tasks designed to elicit real-life problem-solving behavior are rapidly becoming more widely used in educational assessment. Incorrect responses to such tasks can occur for a variety of different reasons such as low proficiency levels, low metacognitive strategies, or motivational issues. We demonstrate how behavioral patterns associated with incorrect responses can, in part, be understood, supporting insights into the different sources of failure on a task. To this end, we make use of sequence mining techniques that leverage the information contained in time-stamped action sequences commonly logged in assessments with interactive tasks for (a) investigating what distinguishes incorrect behavioral patterns from correct ones and (b) identifying subgroups of examinees with similar incorrect behavioral patterns. Analyzing a task from the Programme for the International Assessment of Adult Competencies 2012 assessment, we find incorrect behavioral patterns to be more heterogeneous than correct ones. We identify multiple subgroups of incorrect behavioral patterns, which point toward different levels of effort and lack of different subskills needed for solving the task. Albeit focusing on a single task, meaningful patterns of major differences in how examinees approach a given task that generalize across multiple tasks are uncovered. Implications for the construction and analysis of interactive tasks as well as the design of interventions for complex problem-solving skills are derived.
使用序列挖掘技术理解交互任务中的错误行为模式
旨在引发现实生活中解决问题行为的互动任务在教育评估中的应用越来越广泛。对这类任务的错误反应可能是由于各种不同的原因,如熟练程度低、元认知策略低或动机问题。我们展示了如何在一定程度上理解与错误反应相关的行为模式,支持深入了解任务中失败的不同来源。为此,我们利用序列挖掘技术,利用带有时间戳的动作序列中包含的信息,这些信息通常与交互式任务一起记录在评估中,用于(a)调查错误行为模式与正确行为模式的区别,以及(b)识别具有类似错误行为模式的受试者亚组。通过分析2012年国际成人能力评估计划评估的一项任务,我们发现不正确的行为模式比正确的更具异质性。我们确定了多个不正确行为模式的亚组,这些行为模式指向不同的努力水平,并且缺乏解决任务所需的不同子技能。尽管只关注一项任务,但考生处理给定任务的方式存在重大差异,这些差异在多个任务中普遍存在。得出了对交互式任务的构建和分析以及复杂问题解决技能干预措施的设计的启示。
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来源期刊
CiteScore
4.40
自引率
4.20%
发文量
21
期刊介绍: Journal of Educational and Behavioral Statistics, sponsored jointly by the American Educational Research Association and the American Statistical Association, publishes articles that are original and provide methods that are useful to those studying problems and issues in educational or behavioral research. Typical papers introduce new methods of analysis. Critical reviews of current practice, tutorial presentations of less well known methods, and novel applications of already-known methods are also of interest. Papers discussing statistical techniques without specific educational or behavioral interest or focusing on substantive results without developing new statistical methods or models or making novel use of existing methods have lower priority. Simulation studies, either to demonstrate properties of an existing method or to compare several existing methods (without providing a new method), also have low priority. The Journal of Educational and Behavioral Statistics provides an outlet for papers that are original and provide methods that are useful to those studying problems and issues in educational or behavioral research. Typical papers introduce new methods of analysis, provide properties of these methods, and an example of use in education or behavioral research. Critical reviews of current practice, tutorial presentations of less well known methods, and novel applications of already-known methods are also sometimes accepted. Papers discussing statistical techniques without specific educational or behavioral interest or focusing on substantive results without developing new statistical methods or models or making novel use of existing methods have lower priority. Simulation studies, either to demonstrate properties of an existing method or to compare several existing methods (without providing a new method), also have low priority.
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