Time to play, access to attention: Addressing one academic library’s internal culture around computing tools and skills

Q3 Social Sciences
Jamene Brooks-Kieffer
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引用次数: 0

Abstract

Library employees who try developing their skills with computing tools need to practice in order to use their learning in their work. However, time and space for practice may be elusive. Employees will meet frustration when applying emerging knowledge to problems on the fringes of their learning. Libraries can cultivate employees’ budding computing and data skills by sponsoring time to practice, holding space for peers to support each other, and normalizing the struggle inherent in learning and applying digital tools and methods.
玩耍的时间,获得关注的途径:探讨一家学术图书馆围绕计算机工具和技能的内部文化
那些试图提高计算机技能的图书馆员工需要练习,以便在工作中运用所学到的知识。然而,练习的时间和空间可能难以捉摸。当员工将新兴知识应用于他们学习的边缘问题时,他们会感到沮丧。图书馆可以通过赞助时间练习、为同事提供相互支持的空间,以及使学习和应用数字工具和方法的固有斗争正常化,来培养员工崭露头角的计算和数据技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
College and Research Libraries News
College and Research Libraries News Social Sciences-Library and Information Sciences
CiteScore
0.80
自引率
0.00%
发文量
75
期刊介绍: Established in 1966, College & Research Libraries News (C&RL News) provides articles on the latest trends and practices affecting academic and research libraries and serves as the official newsmagazine and publication of record of ACRL. Monthly columns include Internet Resources, Internet Reviews, Preservation News, Washington Hotline, Grants and Acquisitions, People in the News, and New Publications. Other regular features are Scholarly Communication, Job of a Lifetime, and The Way I See It. C&RL News is published 11 times per year.
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