Teens, manga and replica shabtis

IF 0.1 0 ARCHAEOLOGY
Amanda Ford Spora
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引用次数: 0

Abstract

The Teens, Manga and Digitally Produced Replicas Project, which brings together archaeologically charged replicas, members of the ‘youth generation community’ and manga cartoons, forms part of PhD research at the Institute of Archaeology. The research broadly aims to address a need for increased access and investment in understandings of heritage for teens with the use of 3D print replicas through archaeologically driven and active engagement with object-based learning, underpinned by a constructivist learning approach. This research update focuses on one part of the research, which investigates the narratives told through manga cartoons as a demonstration of the access that teen participants developed through engagement with replicas to real ancient objects and the entangled object biographies of both. Manga narratives offer an innovative way for teens to communicate about the Nile Valley funerary figurines from the Kushite kingdom of ancient Sudan which are the subject of the study.
青少年、漫画和shabtis复制品
青少年、漫画和数字制作复制品项目汇集了考古复制品、“青年一代社区”成员和漫画,是考古研究所博士研究的一部分。这项研究的主要目的是通过考古驱动和积极参与基于对象的学习,在建构主义学习方法的基础上,使用3D打印复制品,解决青少年在理解遗产方面增加获取和投资的需求。这项最新研究聚焦于研究的一部分,该部分调查了通过漫画讲述的故事,以证明青少年参与者通过接触真实古代物体的复制品和两者的纠缠物体传记而发展起来的访问能力。Manga叙事为青少年提供了一种创新的方式来交流古苏丹Kushite王国的尼罗河流域随葬雕像,这是本研究的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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