G2 Blending Ball B-Spline Curve by B-Spline

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yuming Zhao, Zhongke Wu, Xingce Wang, Xinyu Liu
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引用次数: 0

Abstract

Blending two Ball B-Spline Curves(BBSC) is an important tool in modeling tubular objects. In this paper, we propose a new BBSC blending method. Our method has the following three main contributions: First, we use BBSC instead of ball Bézier to model the blending part to expand the solution space and make the resultant BBSC have better fairness. Second, we consider both the skeleton line and radius of BBSC, which makes the skeleton line and radius consistent. Thirdly, we propose a two-step optimization process to solve the problem of excessive amount of parameters brought by expanding the solution space, so that our method satisfies the real-time.
G2用B样条混合球B样条曲线
混合两条b样条曲线(BBSC)是管状物体建模的重要工具。本文提出了一种新的BBSC混合方法。我们的方法有以下三个主要贡献:首先,我们使用BBSC代替ball bsamzier对混合部分进行建模,扩大了解空间,使得到的BBSC具有更好的公平性。其次,我们同时考虑了BBSC的骨架线和半径,使得骨架线和半径一致。再次,我们提出了一个两步优化过程来解决扩展解空间带来的参数过多的问题,使我们的方法满足实时性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.90
自引率
0.00%
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0
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