{"title":"Embrace the Weirdness: Negotiating Values Inscribed into Music Technology","authors":"Giacomo Lepri;Andrew McPherson","doi":"10.1162/comj_a_00610","DOIUrl":null,"url":null,"abstract":"Abstract This article explores the ways specific hardware and software technologies influence the design of musical instruments. We present the outcomes of a compositional game in which music technologists created simple instruments using common sensors and the Pure Data programming language. We identify a clustering of stylistic approaches and design patterns, and we discuss these findings in light of the interactions suggested by the materials provided, as well as makers' technomusical backgrounds. We propose that the design of digital instruments entails a situated negotiation between designer and tools, wherein musicians react to suggestions offered by technology based on their previous experience. Likewise, digital tools themselves may have been designed through a similar situated negotiation, producing a recursive process through which musical values are transferred from the workbench to the instrument. Instead of searching for ostensibly neutral and all-powerful technologies, we might instead embrace and even emphasize the embedded values of our tools, acknowledging their influence on the design of new musical artifacts.","PeriodicalId":50639,"journal":{"name":"Computer Music Journal","volume":"45 3","pages":"39-57"},"PeriodicalIF":0.4000,"publicationDate":"2021-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Music Journal","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10301825/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract This article explores the ways specific hardware and software technologies influence the design of musical instruments. We present the outcomes of a compositional game in which music technologists created simple instruments using common sensors and the Pure Data programming language. We identify a clustering of stylistic approaches and design patterns, and we discuss these findings in light of the interactions suggested by the materials provided, as well as makers' technomusical backgrounds. We propose that the design of digital instruments entails a situated negotiation between designer and tools, wherein musicians react to suggestions offered by technology based on their previous experience. Likewise, digital tools themselves may have been designed through a similar situated negotiation, producing a recursive process through which musical values are transferred from the workbench to the instrument. Instead of searching for ostensibly neutral and all-powerful technologies, we might instead embrace and even emphasize the embedded values of our tools, acknowledging their influence on the design of new musical artifacts.
期刊介绍:
Computer Music Journal is published quarterly with an annual sound and video anthology containing curated music¹. For four decades, it has been the leading publication about computer music, concentrating fully on digital sound technology and all musical applications of computers. This makes it an essential resource for musicians, composers, scientists, engineers, computer enthusiasts, and anyone exploring the wonders of computer-generated sound.
Edited by experts in the field and featuring an international advisory board of eminent computer musicians, issues typically include:
In-depth articles on cutting-edge research and developments in technology, methods, and aesthetics of computer music
Reports on products of interest, such as new audio and MIDI software and hardware
Interviews with leading composers of computer music
Announcements of and reports on conferences and courses in the United States and abroad
Publication, event, and recording reviews
Tutorials, letters, and editorials
Numerous graphics, photographs, scores, algorithms, and other illustrations.