Developing Systemic Thinking through Gamification with Invention System Kits

IF 0.5 Q4 EDUCATION & EDUCATIONAL RESEARCH
Ivonne Angélica Castiblanco Jiméneza, Joan Paola Cruz González, Carlos Rodrigo Ruiz Cruz
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引用次数: 1

Abstract

developing countries like Colombia have understood that education is an effective strategy in closing social inequality gaps to improve population’s skills. In the last decade, coverage in higher education went from 30 to 50 percent. One of the most important factors in this achievement is Colombia’s transition to peace, increasing the development of the population towards higher levels of competitiveness and education. In consequence, it is necessary to reinforce the development of competences, to encourage systemic thinking that allows the solution of problems from a holistic view and achieves effective solutions in the improvement of the local industry. During this study, an applied ludic strategy involving an airplane assembly line made with Lego blocks is created, looking for an effective and practical education framework in teaching the attributes that generate impact in a production line of goods; in this way, students can be involved in a clear and creative manner in their search for solutions. This project was developed by member professors and students from an engineering education institution in Bogota, Colombia. The results show that through gamification, students develop skills to take decisions leading to increase the production’s competitiveness from a systemic thinking view.
通过发明系统套件的游戏化发展系统思维
像哥伦比亚这样的发展中国家已经明白,教育是缩小社会不平等差距、提高人口技能的有效策略。在过去的十年里,高等教育的覆盖率从30%上升到50%。取得这一成就的最重要因素之一是哥伦比亚向和平过渡,促进了人口向更高水平的竞争力和教育的发展。因此,有必要加强能力的发展,鼓励系统思维,从整体角度解决问题,并在改善当地行业方面实现有效的解决方案。在这项研究中,创建了一个应用的荒唐策略,涉及一条由乐高积木制成的飞机装配线,寻找一个有效而实用的教育框架来教授在商品生产线中产生影响的属性;通过这种方式,学生可以以清晰和创造性的方式参与到他们寻找解决方案的过程中。该项目由哥伦比亚波哥大一所工程教育机构的成员教授和学生开发。结果表明,通过游戏化,学生们从系统思维的角度发展了做出决策的技能,从而提高了产品的竞争力。
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来源期刊
Academia y Virtualidad
Academia y Virtualidad EDUCATION & EDUCATIONAL RESEARCH-
自引率
37.50%
发文量
12
审稿时长
20 weeks
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